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Tome of Battle: The Book of Nine Swords: Proto-Review
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<blockquote data-quote="kigmatzomat" data-source="post: 3010937" data-attributes="member: 9254"><p>The majority of low and mid-level powers (<6th) don't have a significant impact on damage output but I think they fill the same role as the Tactical Feats, in that they provide options for particular kinds of tactics at the cost of making full attacks. The only discipline that really provides significant damage boost is Desert Wind, which is limited to the 3/4 BAB Sword Sage, which mitigates it somewhat. </p><p></p><p>At higher levels you may have some fairly high damage output Strikes but they tend to include a save or involve making a regular melee (non-touch) attack. At these levels, straight fighters are pretty well down their chosen combat path and with iterative attacks will be doing comparable or superior amounts of damage. It's kind of warlock-like in that there is a potent, singular attack and some at-will abilities that are kind of so-so. </p><p></p><p>The refresh of maneuvers is a little odd but I don't think it is unreasonable. The crusader has a limitless stream of maneuvers; yay divine intervention. The Warblade can slow his number of attacks and re-ready. The Sword Sage has the largest pool of known and readied maneuvers and will probably get through most encounters without needing to use a refresh. The Sage is also compensated in having exclusive access to the most powerful maneuvers & stances. </p><p></p><p>The visual "cinema" difference in power-attackers, TWFers and martial adepts is that the power-attacker makes a couple of forceful blows that smash into their target, the two weapon fighter becomes an array of flashing blades but the martial adept considers the target and makes *ONE* very particular attack. It's the difference between a semi-automatic shotgun, an SMG, and a bolt-action sniper rifle.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 3010937, member: 9254"] The majority of low and mid-level powers (<6th) don't have a significant impact on damage output but I think they fill the same role as the Tactical Feats, in that they provide options for particular kinds of tactics at the cost of making full attacks. The only discipline that really provides significant damage boost is Desert Wind, which is limited to the 3/4 BAB Sword Sage, which mitigates it somewhat. At higher levels you may have some fairly high damage output Strikes but they tend to include a save or involve making a regular melee (non-touch) attack. At these levels, straight fighters are pretty well down their chosen combat path and with iterative attacks will be doing comparable or superior amounts of damage. It's kind of warlock-like in that there is a potent, singular attack and some at-will abilities that are kind of so-so. The refresh of maneuvers is a little odd but I don't think it is unreasonable. The crusader has a limitless stream of maneuvers; yay divine intervention. The Warblade can slow his number of attacks and re-ready. The Sword Sage has the largest pool of known and readied maneuvers and will probably get through most encounters without needing to use a refresh. The Sage is also compensated in having exclusive access to the most powerful maneuvers & stances. The visual "cinema" difference in power-attackers, TWFers and martial adepts is that the power-attacker makes a couple of forceful blows that smash into their target, the two weapon fighter becomes an array of flashing blades but the martial adept considers the target and makes *ONE* very particular attack. It's the difference between a semi-automatic shotgun, an SMG, and a bolt-action sniper rifle. [/QUOTE]
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