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Tome of Battle: The Book of Nine Swords: Proto-Review
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<blockquote data-quote="kigmatzomat" data-source="post: 3011452" data-attributes="member: 9254"><p>+2d6 is a nice adder for a 3rd level character who only gets one attack but the +4d6 comes at the cost of the 2nd attack at 6th+level and the +6d6 burns two iterative attacks. If you consider trading +7 damage/iterative attack to be overpowering, well, I don't think we use the same scale game. The fighter IMC at 6th level had a +7 damage/spec bonus, which unlike bonus dice is multiplied by criticals. </p><p></p><p></p><p></p><p>Let's see: the fighter can make 6 attacks (+16\11\6 x2) doing, say d8+8 each vs. the warblade making a +16 doing d8+8+6d6 and a +16 d8+8 when he refreshes the maneuver. So, trading 4 attacks at 11\6 for maybe 21 points of damage. If two of those attacks hit they will likely exceeds the bonus of the feat, neglecting any crits. </p><p></p><p></p><p></p><p>I consider "slowing down" being "not making full attacks." </p><p></p><p></p><p></p><p></p><p>The fighter already has access to being the shotgun and SMG as well as more feats. The fighter is hard to discuss b/c the strength of the fighter is not being tied to a particular concept; fighters have flexibility. A fighter can be both power attack/greatcleave and Imp/TWF while anyone else is typically limited to one or the other. (side note: I hate the 3.5 fighter feats' stat requirements as it removes the fighter's flexibility)</p><p></p><p>Comparing the Barbarian (limited use Rage, improved movement, evasion, DR) to the Warblade (a few bonus feats, 1 or 2 stances, maneuvers) in my mind comes out reasonable. </p><p></p><p>The paladin (smite, turn, mount, spells, disease resistance, fear resistance, Cha to all saves but has Code) vs the crusader (smite, Cha to one save, counterstrike, ready supply of maneuvers) also does well. </p><p></p><p>Sword sage I need to read in more detail b/c I have not read the ability to create adept items in much detail yet so I'm not sure how useful that is. Sage should probably be compared to Warlock or Warmage, given the number of Maneuvers with saves.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 3011452, member: 9254"] +2d6 is a nice adder for a 3rd level character who only gets one attack but the +4d6 comes at the cost of the 2nd attack at 6th+level and the +6d6 burns two iterative attacks. If you consider trading +7 damage/iterative attack to be overpowering, well, I don't think we use the same scale game. The fighter IMC at 6th level had a +7 damage/spec bonus, which unlike bonus dice is multiplied by criticals. Let's see: the fighter can make 6 attacks (+16\11\6 x2) doing, say d8+8 each vs. the warblade making a +16 doing d8+8+6d6 and a +16 d8+8 when he refreshes the maneuver. So, trading 4 attacks at 11\6 for maybe 21 points of damage. If two of those attacks hit they will likely exceeds the bonus of the feat, neglecting any crits. I consider "slowing down" being "not making full attacks." The fighter already has access to being the shotgun and SMG as well as more feats. The fighter is hard to discuss b/c the strength of the fighter is not being tied to a particular concept; fighters have flexibility. A fighter can be both power attack/greatcleave and Imp/TWF while anyone else is typically limited to one or the other. (side note: I hate the 3.5 fighter feats' stat requirements as it removes the fighter's flexibility) Comparing the Barbarian (limited use Rage, improved movement, evasion, DR) to the Warblade (a few bonus feats, 1 or 2 stances, maneuvers) in my mind comes out reasonable. The paladin (smite, turn, mount, spells, disease resistance, fear resistance, Cha to all saves but has Code) vs the crusader (smite, Cha to one save, counterstrike, ready supply of maneuvers) also does well. Sword sage I need to read in more detail b/c I have not read the ability to create adept items in much detail yet so I'm not sure how useful that is. Sage should probably be compared to Warlock or Warmage, given the number of Maneuvers with saves. [/QUOTE]
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