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Tome of Battle: The Book of Nine Swords: Proto-Review
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<blockquote data-quote="gribble" data-source="post: 3014757" data-attributes="member: 12430"><p>I actually agree.</p><p></p><p></p><p></p><p>This I disagree with. You only *need* to get the top level maneuvers from one or two disciplines - you don't need them all. IMO, the brokenness isn't in the number of different things you can do, it's the number of times you can perform the limited number of maneuvers you know.</p><p></p><p></p><p></p><p>Again, I agree, but again, I don't think it's the power of the individual maneuvers that are the problem - I like the flavor and even the mechanics for the maneuvers, and I don't think they're necessarily unbalanced. The problem (IMO) is with the warblade class and how easily they can regain maneuvers. A warblade can use a maneuver that gives him +100 damage, +2d6 con drain, etc, along with a standard attack, the next round he can full attack pretty much as well as an equivalent level fighter (possibly even better when you consider stances), then the following round he can use his maneuver again. From what I've read and what I've seen of them in play, they're clearly superior to equivalent level fighter types. Even compared to spellcasters, a sorceror can only cast his 9th level spell a maximum of 7 times in an encounter (and even then only if he has at least 28 Cha), and then after that he's hosed for any other encounters in the same day. Not only can a warblade do it an unlimited number of times per encounter, he can turn around and do it just as effectively in the following encounter... and the next... and the next. So even comparing to spellcasters I'm not sure the warblade is balanced.</p></blockquote><p></p>
[QUOTE="gribble, post: 3014757, member: 12430"] I actually agree. This I disagree with. You only *need* to get the top level maneuvers from one or two disciplines - you don't need them all. IMO, the brokenness isn't in the number of different things you can do, it's the number of times you can perform the limited number of maneuvers you know. Again, I agree, but again, I don't think it's the power of the individual maneuvers that are the problem - I like the flavor and even the mechanics for the maneuvers, and I don't think they're necessarily unbalanced. The problem (IMO) is with the warblade class and how easily they can regain maneuvers. A warblade can use a maneuver that gives him +100 damage, +2d6 con drain, etc, along with a standard attack, the next round he can full attack pretty much as well as an equivalent level fighter (possibly even better when you consider stances), then the following round he can use his maneuver again. From what I've read and what I've seen of them in play, they're clearly superior to equivalent level fighter types. Even compared to spellcasters, a sorceror can only cast his 9th level spell a maximum of 7 times in an encounter (and even then only if he has at least 28 Cha), and then after that he's hosed for any other encounters in the same day. Not only can a warblade do it an unlimited number of times per encounter, he can turn around and do it just as effectively in the following encounter... and the next... and the next. So even comparing to spellcasters I'm not sure the warblade is balanced. [/QUOTE]
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