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Tome of Battle: The Book of Nine Swords: Proto-Review
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<blockquote data-quote="kigmatzomat" data-source="post: 3014975" data-attributes="member: 9254"><p>The full warblade text is:</p><p></p><p></p><p></p><p></p><p>You'll note I bolded some of your comment as it highlights the difference between "a melee attack" and "multiple melee attacks." I believe they did not limit the action type (standard/full/move) to allow charges or coup de graces that are single attacks but not a standard action. </p><p></p><p></p><p></p><p>You can <strong>take</strong> a full attack action but you can't make more than "a melee attack" with it. Maybe under some special circumstances due to feats that require a "full attack action" that would be worthwhile but you still can't make more than "a melee attack." </p><p></p><p>As far as house ruling the ToB, the only thing that's worrying me is that I have a 20th level party so they would immediately qualify for 6th level maneuvers. I'm tempted to say that the total Initiator level cannot exceed Adept Levels x 4 or x5. That would give them 2nd or 3rd level maneuvers right off the bat. </p><p></p><p>Part of this is the fact that the pure fighter character is most suited to sword sage (10 cha, 10 int, 14 wis) and as a scimitar specialist he's likely to take Desert Wind, chock full of supernatural powers which doesn't exactly seem to flow from being a high ranked fighter. "Yeah, last month I was totally incompetent with magic but today all my sword attacks gain fire damage (Fiery Assault Stance), I can create a flame strike (ring of fire), I can dim-door as a move action (Shadow Stride), and teleport next to people who attack me (Leaping Flame) plus the other maneuvers I learned to qualify for those." </p><p></p><p>Nope, doesn't quite seem right to me. The power attacks, critical strikes, martial-arts type stuff I can deal with easier than a fighter using his knowledge of combat to cause fire to explode from his weapons or shadowy nooses to attack his opponents from above.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 3014975, member: 9254"] The full warblade text is: You'll note I bolded some of your comment as it highlights the difference between "a melee attack" and "multiple melee attacks." I believe they did not limit the action type (standard/full/move) to allow charges or coup de graces that are single attacks but not a standard action. You can [b]take[/b] a full attack action but you can't make more than "a melee attack" with it. Maybe under some special circumstances due to feats that require a "full attack action" that would be worthwhile but you still can't make more than "a melee attack." As far as house ruling the ToB, the only thing that's worrying me is that I have a 20th level party so they would immediately qualify for 6th level maneuvers. I'm tempted to say that the total Initiator level cannot exceed Adept Levels x 4 or x5. That would give them 2nd or 3rd level maneuvers right off the bat. Part of this is the fact that the pure fighter character is most suited to sword sage (10 cha, 10 int, 14 wis) and as a scimitar specialist he's likely to take Desert Wind, chock full of supernatural powers which doesn't exactly seem to flow from being a high ranked fighter. "Yeah, last month I was totally incompetent with magic but today all my sword attacks gain fire damage (Fiery Assault Stance), I can create a flame strike (ring of fire), I can dim-door as a move action (Shadow Stride), and teleport next to people who attack me (Leaping Flame) plus the other maneuvers I learned to qualify for those." Nope, doesn't quite seem right to me. The power attacks, critical strikes, martial-arts type stuff I can deal with easier than a fighter using his knowledge of combat to cause fire to explode from his weapons or shadowy nooses to attack his opponents from above. [/QUOTE]
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