Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Tome of Beasts: Ostinato
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tk32" data-source="post: 7006597" data-attributes="member: 6871723"><p>So, I used the Ostinato's for a vampiress's wedding ceremony. They provided the music for the vampire's wedding... Seemed appropriate. Once players started attacking the unholy union, the ostinato's attempted to take residence in the PCs. However, only one player failed his save, and was imbued by the ostinato. </p><p></p><p>The creatures are considered chaotic neutral and the player it entered is Neutral good. So, that said, he doesn't know where the music in his head is coming from, and he's no longer hungary.. HOwever, once a day the ostinato does an aura of necrotic damage to the people around it. No one knows the source of the necrotic damage (a d6.) and in turn the player gains magic resistance attribute, advantage on charisma saving throws, disadvantage on wisdom saving throws, and no longer needs to eat with no penalties to not eating.</p><p></p><p>If the player chooses to accept the music in his head and no longer wishes to remove it, I'm contemplating the player no longer saving, and the symbiosis becoming permanent ended only by the player dieing or a dispel good and evil spell. The downside is the necrotic damage to the rest of the damage. It's not impactful for the most part, but realisticly people wouldn't like that.. heh.</p><p></p><p>What do you think of a player voluntarily accepting this symbiosis for magic resistance and no longer needing to eat?</p><p></p><p>Aural Symbiosis (1/Day). One humanoid that the ostinato</p><p>can see within 5 feet of it must succeed on a DC 13 Charisma</p><p>saving throw or the ostinato merges with it, becoming an</p><p>enjoyable, repetitive tune in its host’s mind. The ostinato can’t</p><p>be targeted by any attack, spell, or other effect. The target</p><p>retains control of its body and is aware of the ostinato’s</p><p>presence only as a melody, not as a living entity. The target</p><p>no longer needs to eat or drink, gains the ostinato’s Magic</p><p>Resistance trait, and has advantage on Charisma checks. It</p><p>also has disadvantage on Wisdom saving throws and it can’t</p><p>maintain concentration on spells or other effects for more than</p><p>a single turn. The target can make a DC 13 Wisdom (Insight)</p><p>check once every 24 hours; on a success, it realizes that the</p><p>music it hears comes from an external entity.</p><p>The Aural Symbiosis lasts until the target drops to 0 hit</p><p>points, the ostinato ends it as a bonus action, or the ostinato</p><p>is forced out by a dispel evil and good spell or comparable</p><p>magic. When the Aural Symbiosis ends, the ostinato bursts</p><p>forth in a thunderous explosion of sound and reappears in</p><p>an unoccupied space within 5 feet of the target. All creatures</p><p>within 60 feet, including the original target, take 21 (6d6)</p><p>thunder damage, or half damage with a successful DC 13</p><p>Constitution saving throw. The target becomes immune to this</p><p>ostinato’s Aural Symbiosis for 24 hours if it succeeds on the</p><p>saving throw or after the Aural Symbiosis ends.</p></blockquote><p></p>
[QUOTE="tk32, post: 7006597, member: 6871723"] So, I used the Ostinato's for a vampiress's wedding ceremony. They provided the music for the vampire's wedding... Seemed appropriate. Once players started attacking the unholy union, the ostinato's attempted to take residence in the PCs. However, only one player failed his save, and was imbued by the ostinato. The creatures are considered chaotic neutral and the player it entered is Neutral good. So, that said, he doesn't know where the music in his head is coming from, and he's no longer hungary.. HOwever, once a day the ostinato does an aura of necrotic damage to the people around it. No one knows the source of the necrotic damage (a d6.) and in turn the player gains magic resistance attribute, advantage on charisma saving throws, disadvantage on wisdom saving throws, and no longer needs to eat with no penalties to not eating. If the player chooses to accept the music in his head and no longer wishes to remove it, I'm contemplating the player no longer saving, and the symbiosis becoming permanent ended only by the player dieing or a dispel good and evil spell. The downside is the necrotic damage to the rest of the damage. It's not impactful for the most part, but realisticly people wouldn't like that.. heh. What do you think of a player voluntarily accepting this symbiosis for magic resistance and no longer needing to eat? Aural Symbiosis (1/Day). One humanoid that the ostinato can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or the ostinato merges with it, becoming an enjoyable, repetitive tune in its host’s mind. The ostinato can’t be targeted by any attack, spell, or other effect. The target retains control of its body and is aware of the ostinato’s presence only as a melody, not as a living entity. The target no longer needs to eat or drink, gains the ostinato’s Magic Resistance trait, and has advantage on Charisma checks. It also has disadvantage on Wisdom saving throws and it can’t maintain concentration on spells or other effects for more than a single turn. The target can make a DC 13 Wisdom (Insight) check once every 24 hours; on a success, it realizes that the music it hears comes from an external entity. The Aural Symbiosis lasts until the target drops to 0 hit points, the ostinato ends it as a bonus action, or the ostinato is forced out by a dispel evil and good spell or comparable magic. When the Aural Symbiosis ends, the ostinato bursts forth in a thunderous explosion of sound and reappears in an unoccupied space within 5 feet of the target. All creatures within 60 feet, including the original target, take 21 (6d6) thunder damage, or half damage with a successful DC 13 Constitution saving throw. The target becomes immune to this ostinato’s Aural Symbiosis for 24 hours if it succeeds on the saving throw or after the Aural Symbiosis ends. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Tome of Beasts: Ostinato
Top