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Tome of Beasts
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<blockquote data-quote="Jester David" data-source="post: 6939941" data-attributes="member: 37579"><p><strong>4 out of 5 rating for Tome of Beasts</strong></p><p></p><p>While I kvetch, it IS still an excellent book. And while I argue that it could be better – that there are a lot of monsters from myth or the history of the game that could have been included – I honestly cannot fault Kobold Press for opting to convert monsters they had already published. And while the book is certainly influenced by the Midgard Campaign, the presence of the world is not overt and focus on *ahem* Midgardian monsters is simply the result of those monsters more easily and cheaply updated.</p><p></p><p></p><p>Of its 350 new types of monsters in the Tome of Beasts, there are easily 145 are monsters I would definitely use (or to to find a flimsy excuse to use) and an additional 135 I could give or take depending on the situation. This leaves just 70 monsters I consider uninteresting, redundant, or just plain lame. This is a very reasonable hit:miss ratio, and I expect to get a lot of use out of this product, especially when my campaign gets higher in levels.</p><p></p><p>This book is a must for campaigns nearing the teen-levels, or for a game with experienced players who are no longer surprised by standard monsters, or for Dungeon Master that want an increased presence of fey. While you’re unlikely to enjoy every monster in this book, there WILL be lots of monsters you do like. </p><p></p><p>Read my full review <a href="http://www.5mwd.com/archives/3606" target="_blank"><strong>here</strong></a>.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6939941, member: 37579"] [b]4 out of 5 rating for Tome of Beasts[/b] While I kvetch, it IS still an excellent book. And while I argue that it could be better – that there are a lot of monsters from myth or the history of the game that could have been included – I honestly cannot fault Kobold Press for opting to convert monsters they had already published. And while the book is certainly influenced by the Midgard Campaign, the presence of the world is not overt and focus on *ahem* Midgardian monsters is simply the result of those monsters more easily and cheaply updated. Of its 350 new types of monsters in the Tome of Beasts, there are easily 145 are monsters I would definitely use (or to to find a flimsy excuse to use) and an additional 135 I could give or take depending on the situation. This leaves just 70 monsters I consider uninteresting, redundant, or just plain lame. This is a very reasonable hit:miss ratio, and I expect to get a lot of use out of this product, especially when my campaign gets higher in levels. This book is a must for campaigns nearing the teen-levels, or for a game with experienced players who are no longer surprised by standard monsters, or for Dungeon Master that want an increased presence of fey. While you’re unlikely to enjoy every monster in this book, there WILL be lots of monsters you do like. Read my full review [URL="http://www.5mwd.com/archives/3606"][B]here[/B][/URL]. [/QUOTE]
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