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Tome of Beasts
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<blockquote data-quote="DWChancellor" data-source="post: 7639442" data-attributes="member: 96184"><p><strong>5 out of 5 rating for Tome of Beasts</strong></p><p></p><p><strong>TLDR - Do you need more monsters for 5E? Buy this book. Then buy its sequel, Creature Codex.</strong></p><p></p><p>WOTC left us all with a big conundrum. The official Monster Manual provided great fodder for a year or two, but the (lack of) variety of design (and ravenous players) left DM's needing a go-to game-ready high-quality successor. Deciding to plug this gap, Kobold Press (who also authored 5E's leading 5E Adventure Path Hoard of the Dragon Queen) set to work. The result was a huge professionally illustrated book packed with interesting monsters that pushed the boundaries of 5E monster design in good ways.</p><p></p><p>Having used many monsters from this book I can confirm that the quality level and game-readiness of its contents is very close to the WOTC Monster Manual, but with more variety and interesting novelties. Considering how long WOTC had to perfect the Monster Manual, while the Tome of Beasts was produced at almost breakneck Kickstarter speeds, this is a huge achievement.</p><p></p><p>One of my all-time favorite monsters is in this book - The Gilded Devil. A perfect example of lateral thinking in 5E monster design. Go find this book and look him up. His "Scorn Base Metals" ability is a great example of what Tome of Beasts will bring to your table - mystery.</p><p></p><p>I'll end with a couple notes. This was produced on a tight schedule and sometimes things slipped through. The design leanings of Kobold Press to present more flavorful experiences sometimes produced odd abilities and powers that may not suit your DM'ing style. Having said that, the samey-feeling of many monsters in the Monster Manual makes these quibbles easy for me to ignore.</p></blockquote><p></p>
[QUOTE="DWChancellor, post: 7639442, member: 96184"] [b]5 out of 5 rating for Tome of Beasts[/b] [B]TLDR - Do you need more monsters for 5E? Buy this book. Then buy its sequel, Creature Codex.[/B] WOTC left us all with a big conundrum. The official Monster Manual provided great fodder for a year or two, but the (lack of) variety of design (and ravenous players) left DM's needing a go-to game-ready high-quality successor. Deciding to plug this gap, Kobold Press (who also authored 5E's leading 5E Adventure Path Hoard of the Dragon Queen) set to work. The result was a huge professionally illustrated book packed with interesting monsters that pushed the boundaries of 5E monster design in good ways. Having used many monsters from this book I can confirm that the quality level and game-readiness of its contents is very close to the WOTC Monster Manual, but with more variety and interesting novelties. Considering how long WOTC had to perfect the Monster Manual, while the Tome of Beasts was produced at almost breakneck Kickstarter speeds, this is a huge achievement. One of my all-time favorite monsters is in this book - The Gilded Devil. A perfect example of lateral thinking in 5E monster design. Go find this book and look him up. His "Scorn Base Metals" ability is a great example of what Tome of Beasts will bring to your table - mystery. I'll end with a couple notes. This was produced on a tight schedule and sometimes things slipped through. The design leanings of Kobold Press to present more flavorful experiences sometimes produced odd abilities and powers that may not suit your DM'ing style. Having said that, the samey-feeling of many monsters in the Monster Manual makes these quibbles easy for me to ignore. [/QUOTE]
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