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*Dungeons & Dragons
Tome of Horrors Revised - Nitpicking on the side
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<blockquote data-quote="Knight Otu" data-source="post: 2787307" data-attributes="member: 192"><p>It is a bit of a tradition for me to nitpick the ToH releases (it's because I love them!). For the Revised ToH, I've only had limited ability to do so yet, not to speak of time. But anyway, here's the short list of nits I picked:</p><p></p><p><strong>Rulesy Nitpicks</strong></p><p>Psionic Al-Mi'Raj's gore attack should be +6. Advancement should be 3 - 6.</p><p>As I mentioned on the Necromancer Boards already, the Mouse Lord was eaten by the Cat Lord.</p><p>Axe Beak is an Animal, but listed as a Magical Beast in the Monsters by Type listing.</p><p>Giant Boring Beetle has d10s for hit dice.</p><p>Blindheim is an Aberration, but listed as a Monstrous Humanoid in the Monsters by Type listing.</p><p>Blood Hawk is not mentioned in the Monsters by Type listing.</p><p>Caterwaul - a few letters disappear behind the art.</p><p>Dakon Racial Writeup does not mention racial HD.</p><p>Flail Snail is a Magical Beast, but listed as a Vermin in the Monsters by Type listing.</p><p>Flind Will save should be +0.</p><p>Stone Roper is an Aberration, but listed as a Magical Beast in the Monsters by Type listing.</p><p>Tabaxi is a Humanoid, but listed as a Monstrous Humanoid in the Monsters by Type listing.</p><p>Transposer is not mentioned in the Monsters by Type listing.</p><p></p><p><strong>Personal Preferences</strong></p><p>Very much personal preference, but I think the bonesnapper would work well as an animal.</p><p>Clubnek - with the reduced Int compared to the 3.0 version, it could work as an animal.</p><p>Dragonfish - the same deal as with the clubnek and the bonesnapper.</p><p>Gargoyles are still Magical Beasts, rather than Monstrous Humanoids.</p><p>Rock reptiles might also work as animals.</p><p>The black salad is gone. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p>Witherstenches might - didn't say a word!</p></blockquote><p></p>
[QUOTE="Knight Otu, post: 2787307, member: 192"] It is a bit of a tradition for me to nitpick the ToH releases (it's because I love them!). For the Revised ToH, I've only had limited ability to do so yet, not to speak of time. But anyway, here's the short list of nits I picked: [B]Rulesy Nitpicks[/B] Psionic Al-Mi'Raj's gore attack should be +6. Advancement should be 3 - 6. As I mentioned on the Necromancer Boards already, the Mouse Lord was eaten by the Cat Lord. Axe Beak is an Animal, but listed as a Magical Beast in the Monsters by Type listing. Giant Boring Beetle has d10s for hit dice. Blindheim is an Aberration, but listed as a Monstrous Humanoid in the Monsters by Type listing. Blood Hawk is not mentioned in the Monsters by Type listing. Caterwaul - a few letters disappear behind the art. Dakon Racial Writeup does not mention racial HD. Flail Snail is a Magical Beast, but listed as a Vermin in the Monsters by Type listing. Flind Will save should be +0. Stone Roper is an Aberration, but listed as a Magical Beast in the Monsters by Type listing. Tabaxi is a Humanoid, but listed as a Monstrous Humanoid in the Monsters by Type listing. Transposer is not mentioned in the Monsters by Type listing. [B]Personal Preferences[/B] Very much personal preference, but I think the bonesnapper would work well as an animal. Clubnek - with the reduced Int compared to the 3.0 version, it could work as an animal. Dragonfish - the same deal as with the clubnek and the bonesnapper. Gargoyles are still Magical Beasts, rather than Monstrous Humanoids. Rock reptiles might also work as animals. The black salad is gone. :(:( Witherstenches might - didn't say a word! [/QUOTE]
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