Tome of Magic binder vestiges as voodoo-esque loa?

I've only played alongside a binder, never as one, and I've only barely skimmed the rules, but it seems like it would be a good fit for a setting where you can call spirits to ride your body, instead of being 'dead gods' as described in the core rules.

Sound good? Any suggestions?
 

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Voodoo, change from gods to fiend possession, change the vestiges to the defeated but not dead titans in the Scarred Lands or in a Mythic Greek setting, etc.

Lots of options for the flavor to change to your tastes with binders. The only thing is coming up with the appropriate flavor analogues.
 

Sounds like a great reinterpretation of the binder flavor. You could simply change the names and descriptions of the Vestiges to recloth them as Loa, with perhaps a redescription of the binding ceremony. Or you could go all out and create the Loa from scratch, although you have to be carefull doing that as vestiges have no simple design process.
 

Personally, I tend to envision using binders in a manner similar to their inspiration - pacts / summoning of fiends. On the other hand, I would prefer if the entire class were reduced to a talent tree or series of feats, so that any class might more readily make use of it.

I can see a fighter making a pact to increase his strength, vitality, etc, a roguish class perhaps wanting a bit of fiendish luck or stealth or the ability to see in complete (and even magical) darkness, and a wizard or sorcerer taking a chance so as to achieve a bit of greater power earlier (one spell slot of a higher level than they can currently cast, perhaps, or maybe an extra spell per day at their highest level, or something like that). I can imagine priests, having been forsaken from their deity for impious acts or heretical leanings, making use of pacts to regain some of the power they have lost.

There is just so much potential for the concept of binders, but I just wish it were whittled down feats or a talent tree so that any class could make use of it without losing levels. Imagine constructing an NPC that will interact with the party of PCs several times before finally betraying them. From his skills and class abilities, the party thinks they have a good measure of what their new foe is capable of - and then he makes use of something completely unexpected (due to some odd pact choice, perhaps). Granted, the same can be accomplished with a bit of multi-classing and non-use of one of the classes of the multi-class until the betrayal, but this way it could be slapped on much more easily - just two or three feat choices, perhaps.

Ah, well, I admit it would be a bit complicated to make binders in this manner. (After all, what constitutes the gain from the first feat taken? If it can vary so greatly, it will likely end up as a list of options or suggestions - which would further complicate things.) It's a nice idea, however.
 


RangerWickett said:
I've only played alongside a binder, never as one, and I've only barely skimmed the rules, but it seems like it would be a good fit for a setting where you can call spirits to ride your body, instead of being 'dead gods' as described in the core rules.

Sound good? Any suggestions?

That was the first thing that came to mind when I read the first sneak peek.
 

This would be an awesome way to do Loa for Skull and Bones - far better than just normal spellcasting + a few rituals, the way it is now.
 

Doesn't it actually say in the book that you can repurpose binders as shamans of various kinds? Or am I dreaming this up. In any case it seems like it would obviously work – the toughest parts would be re-flavoring the vestiges, or – eep – making new ones.

(That's the big thing that keeps me from going wholesale with the binder mechanics, vestiges seem really daunting to try and homebrew.)
 


Imp said:
(That's the big thing that keeps me from going wholesale with the binder mechanics, vestiges seem really daunting to try and homebrew.)
I think the designers had the same problem. Some of the vestiges in the book suck, and some of the newer ones (i.e. not in the book) are much more powerful.

I take it you've read the design and development articles on the subject of designing vestiges? Just give it a go, is my advice.
 

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