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<blockquote data-quote="Jefe Bergenstein" data-source="post: 3029474" data-attributes="member: 31506"><p>In addition, the reason it scales doesnt make sense. Theres some poorly thought out fluff about how the universe notices when you impact an important individual. However, in implementation, its inconsistent. Importance is based on CR? So a significant political figure who is a 4th level noble is as important as a nameless, near mindless dire wolf? If thats the case, why is it just as easy to drop an earthquake in the middle of a major holy site as it is in a random field? To shatter a priceless work of art as a random beer bottle?</p><p></p><p>What they shoudl have done for ALL utterances is what they did for the perfected map lexicon. Ditch the stupid CR based system (like CR is balanced anyways) and just make each lexicon a static DC with an increase of x/level of the utterance. That would remove the inconsistencies, make low level utterances have some value (its as easy to lob a 9th level one as a 1st level one right now, which is stupid), and get rid of the feeling of getting worse at doing the same thing you've been doing since level 1 (ie, using a word on you or your buddy). Theres still some problems, but its at least an internally consistant system that doesnt rely on a badly thought out metagame mechanic.</p><p></p><p>Shadowcaster has been touched on. </p><p></p><p>The binder class just struck me as weak overall. Their much vaunted flexibility isnt all that impressive, since they cant easily re-bind on the fly. A cleric has more flexibility given their wide variety of spells known. The pact benefits need some scaling help, since some of them are downright useless (particularly skill boosters). Oh, great, I can use disable device untrained. Lets see, given my MAD, my intelligence bonus is a mighty +1 or so at best. So with my masterwork tools, uhh, thats a +3. Enough to get myself into trouble with, and not much else. Also, reducing the timer on their abilities from 5 rounds to d4 makes them more worthwhile rather than being a spell-less cleric in a chain shirt for the rest of the fight after they blow their wad. Overall very cool flavor, but weak execution. Also, as my last combat revealed, an NPC enemy binder is basically free exp and loot in comparison to another class.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 3029474, member: 31506"] In addition, the reason it scales doesnt make sense. Theres some poorly thought out fluff about how the universe notices when you impact an important individual. However, in implementation, its inconsistent. Importance is based on CR? So a significant political figure who is a 4th level noble is as important as a nameless, near mindless dire wolf? If thats the case, why is it just as easy to drop an earthquake in the middle of a major holy site as it is in a random field? To shatter a priceless work of art as a random beer bottle? What they shoudl have done for ALL utterances is what they did for the perfected map lexicon. Ditch the stupid CR based system (like CR is balanced anyways) and just make each lexicon a static DC with an increase of x/level of the utterance. That would remove the inconsistencies, make low level utterances have some value (its as easy to lob a 9th level one as a 1st level one right now, which is stupid), and get rid of the feeling of getting worse at doing the same thing you've been doing since level 1 (ie, using a word on you or your buddy). Theres still some problems, but its at least an internally consistant system that doesnt rely on a badly thought out metagame mechanic. Shadowcaster has been touched on. The binder class just struck me as weak overall. Their much vaunted flexibility isnt all that impressive, since they cant easily re-bind on the fly. A cleric has more flexibility given their wide variety of spells known. The pact benefits need some scaling help, since some of them are downright useless (particularly skill boosters). Oh, great, I can use disable device untrained. Lets see, given my MAD, my intelligence bonus is a mighty +1 or so at best. So with my masterwork tools, uhh, thats a +3. Enough to get myself into trouble with, and not much else. Also, reducing the timer on their abilities from 5 rounds to d4 makes them more worthwhile rather than being a spell-less cleric in a chain shirt for the rest of the fight after they blow their wad. Overall very cool flavor, but weak execution. Also, as my last combat revealed, an NPC enemy binder is basically free exp and loot in comparison to another class. [/QUOTE]
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