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Tome of Shadow (Shadow Magic Revitalization)
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<blockquote data-quote="Realms of Chaos" data-source="post: 3732431" data-attributes="member: 54946"><p><strong><span style="font-size: 18px">New Cursed Items</span></strong></p><p></p><p><strong>Bedroll of the Fool:</strong></p><p><strong>Price:</strong> 2,000 gp</p><p><strong>Body Slot:</strong> -</p><p><strong>Caster Level:</strong> 1st </p><p><strong>Aura:</strong> Faint; (DC 15) enchantment</p><p><strong>Activation:</strong> -</p><p><strong>Weight:</strong> 1 lb.</p><p></p><p><em>This bedroll is covered with peaceful images of flowers and fields</em></p><p></p><p>Anyone who sleeps in this bedroll for 8 hours heals an extra hit point per level. If a target is awoken early while sleeping in this bedroll, however, they take 1d4 wisdom damage.</p><p></p><p><em>Prerequisites:</em> Craft Wondrous Item, Turbulent Dreams</p><p><em>Cost to Create:</em> 1,000 gp, 80 xp, 2 days.</p><p></p><p><strong>Boots of Immobilization:</strong></p><p><strong>Price:</strong> 3,000 gp</p><p><strong>Body Slot:</strong> Feet</p><p><strong>Caster Level:</strong> 5th</p><p><strong>Aura:</strong> Faint; (DC 17) transmutation and conjuration.</p><p><strong>Activation:</strong> – and standard (command)</p><p><strong>Weight:</strong> –</p><p></p><p><em>These boots display images of bogs, sand dunes, and tar pits.</em></p><p></p><p>These boots function much like <em>boots of unhindered travel</em>. Whenever its wearer runs or charges, however, the curse of the boots activate, immobilizing its wearer for 1 round.</p><p></p><p><em>Prerequisites:</em> Craft Wondrous Item, Shadowstep, Clinging Darkness</p><p><em>Cost to Create:</em> 1,500 gp, 120 XP, 3 days.</p><p></p><p><strong>Coin of Impediment:</strong></p><p><strong>Price:</strong> 10,000 gp</p><p><strong>Body Slot:</strong> –</p><p><strong>Caster Level:</strong> 15th </p><p><strong>Aura:</strong> Strong; (DC 22) transmutation</p><p><strong>Activation:</strong> –</p><p><strong>Weight:</strong> –</p><p></p><p><em>You see a single, lonely gold piece, sitting on its own</em></p><p></p><p>Any creature bearing a coin of impediment on their person (even if it is in an extradimensional space) has the weight of all coins they possess increased to 1 pound at the beginning of the next encounter (including ones held in extradimensional space). The new weight remains until the coin of impediment is removed from its owner’s person.</p><p></p><p><em>Prerequisites:</em> Craft Wondrous Item, Treacherous Hoard</p><p><em>Cost to Create:</em> 5,000 gp, 400 XP, 10 days</p><p></p><p><strong>Incense of Explosion:</strong></p><p><strong>Price:</strong> 750 gp</p><p><strong>Body Slot:</strong> –</p><p><strong>Caster Level:</strong> 5th </p><p><strong>Aura:</strong> Faint; (DC 16) evocation</p><p><strong>Activation:</strong> standard (manipulation)</p><p><strong>Weight:</strong> 1 lb.</p><p></p><p><em>This cube of dark grey incense smells vaguely of smoke</em></p><p></p><p>When this cube of incense is lit, it explodes, dealing 5d6 damage to everyone within a 30 foot-radius (DC 15 reflex save for half). Half of this damage is fire damage, and the other half is pure shadow energy.</p><p></p><p><em>Prerequisites:</em> Craft Wondrous Item, Invisible Pyre</p><p><em>Cost to Create:</em> 375 gp, 30 XP, 1 day</p><p></p><p><strong><span style="font-size: 18px">New Artifact</span></strong></p><p></p><p><strong>Sphere of Mystery:</strong></p><p><strong>Price:</strong> N/A</p><p><strong>Body Slot:</strong> None (held)</p><p><strong>Caster Level:</strong> 21st</p><p><strong>Aura:</strong> Overwhelming; (DC 25) universal.</p><p><strong>Activation:</strong> one minute (manipulation)</p><p><strong>Weight:</strong> –</p><p></p><p><em>This item appears to be nothing more than an orb of swirling shadows, but is solid enough to be picked up. When you stick your hand inside of it, you feel various switches, knobs, and levers floating through the orb</em></p><p></p><p>This orb is a powerful artifact of shadow. In order to operate successfully, you must first cast a mystery or a spell of the shadow subschool into the orb. An attempt to press a button, push a swith, or pull a lever without doing so deals 5d6 damage to the holder. After inserting shadow into the orb, the holder may make a dc 40 use magic device check. Upon success, an arcane caster who put in a spell gets a free wish spell, a divine caster who put in a spell gets a free miracle spell, or a mystery-user who put in a mystery gets a free desires manifest mystery. The use magic device check takes one minute to perform, provoking attacks of opportunity each round. Each time beyond the first that a single caster attempts to utilize the orb, there is a cumulative 5% chance that the orb of mystery turns into an sphere of annihilation upon completion, destroying the holder.</p><p><em>Prerequisites:</em> N/A</p><p><em>Cost to Create:</em> N/A</p></blockquote><p></p>
[QUOTE="Realms of Chaos, post: 3732431, member: 54946"] [B][SIZE="5"]New Cursed Items[/SIZE][/B] [B]Bedroll of the Fool:[/B] [B]Price:[/B] 2,000 gp [B]Body Slot:[/B] - [B]Caster Level:[/B] 1st [B]Aura:[/B] Faint; (DC 15) enchantment [B]Activation:[/B] - [B]Weight:[/B] 1 lb. [I]This bedroll is covered with peaceful images of flowers and fields[/I] Anyone who sleeps in this bedroll for 8 hours heals an extra hit point per level. If a target is awoken early while sleeping in this bedroll, however, they take 1d4 wisdom damage. [I]Prerequisites:[/I] Craft Wondrous Item, Turbulent Dreams [I]Cost to Create:[/I] 1,000 gp, 80 xp, 2 days. [B]Boots of Immobilization:[/B] [B]Price:[/B] 3,000 gp [B]Body Slot:[/B] Feet [B]Caster Level:[/B] 5th [B]Aura:[/B] Faint; (DC 17) transmutation and conjuration. [B]Activation:[/B] – and standard (command) [B]Weight:[/B] – [I]These boots display images of bogs, sand dunes, and tar pits.[/I] These boots function much like [I]boots of unhindered travel[/I]. Whenever its wearer runs or charges, however, the curse of the boots activate, immobilizing its wearer for 1 round. [I]Prerequisites:[/I] Craft Wondrous Item, Shadowstep, Clinging Darkness [I]Cost to Create:[/I] 1,500 gp, 120 XP, 3 days. [B]Coin of Impediment:[/B] [B]Price:[/B] 10,000 gp [B]Body Slot:[/B] – [B]Caster Level:[/B] 15th [B]Aura:[/B] Strong; (DC 22) transmutation [B]Activation:[/B] – [B]Weight:[/B] – [I]You see a single, lonely gold piece, sitting on its own[/I] Any creature bearing a coin of impediment on their person (even if it is in an extradimensional space) has the weight of all coins they possess increased to 1 pound at the beginning of the next encounter (including ones held in extradimensional space). The new weight remains until the coin of impediment is removed from its owner’s person. [I]Prerequisites:[/I] Craft Wondrous Item, Treacherous Hoard [I]Cost to Create:[/I] 5,000 gp, 400 XP, 10 days [B]Incense of Explosion:[/B] [B]Price:[/B] 750 gp [B]Body Slot:[/B] – [B]Caster Level:[/B] 5th [B]Aura:[/B] Faint; (DC 16) evocation [B]Activation:[/B] standard (manipulation) [B]Weight:[/B] 1 lb. [I]This cube of dark grey incense smells vaguely of smoke[/I] When this cube of incense is lit, it explodes, dealing 5d6 damage to everyone within a 30 foot-radius (DC 15 reflex save for half). Half of this damage is fire damage, and the other half is pure shadow energy. [I]Prerequisites:[/I] Craft Wondrous Item, Invisible Pyre [I]Cost to Create:[/I] 375 gp, 30 XP, 1 day [B][SIZE="5"]New Artifact[/SIZE][/B] [B]Sphere of Mystery:[/B] [B]Price:[/B] N/A [B]Body Slot:[/B] None (held) [B]Caster Level:[/B] 21st [B]Aura:[/B] Overwhelming; (DC 25) universal. [B]Activation:[/B] one minute (manipulation) [B]Weight:[/B] – [I]This item appears to be nothing more than an orb of swirling shadows, but is solid enough to be picked up. When you stick your hand inside of it, you feel various switches, knobs, and levers floating through the orb[/I] This orb is a powerful artifact of shadow. In order to operate successfully, you must first cast a mystery or a spell of the shadow subschool into the orb. An attempt to press a button, push a swith, or pull a lever without doing so deals 5d6 damage to the holder. After inserting shadow into the orb, the holder may make a dc 40 use magic device check. Upon success, an arcane caster who put in a spell gets a free wish spell, a divine caster who put in a spell gets a free miracle spell, or a mystery-user who put in a mystery gets a free desires manifest mystery. The use magic device check takes one minute to perform, provoking attacks of opportunity each round. Each time beyond the first that a single caster attempts to utilize the orb, there is a cumulative 5% chance that the orb of mystery turns into an sphere of annihilation upon completion, destroying the holder. [I]Prerequisites:[/I] N/A [I]Cost to Create:[/I] N/A [/QUOTE]
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