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Tome of the Ancients, Vol 2 - Lairs
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<blockquote data-quote="dungeondweller" data-source="post: 2007402" data-attributes="member: 14532"><p><img src="http://www.ddggames.com/ddgg/ddggtoa2.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p></p><p> - Unique, scalable generation system for developing complete and interesting monster lairs from the ground up or just adding inspiration and detail to ideas you already have... </p><p></p><p> - Creation system includes complete ideas for lair minions, terrain and mapping, a trap generation section, plus a "Quick Reference" appendix with all the critical charts in one place for ease of use... </p><p></p><p> - Tables for creating indoor lairs (such as dungeons, temples, etc) at random; Could be used on the fly to create a random dungeon as you go... </p><p></p><p> - 3 fully designed and populated sample lairs with maps to show what the generation system can create; Or you can plug then into your game as-is... </p><p></p><p>Have you ever known what kind of monster you want the PC's to face but you're drawing a blank as to where the monster lives? Ever get frustrated that pre-generated adventures and lairs on the internet and in magazines don't quite fit your world? Would you like a dynamic set of tools that help you in creating a unique, detailed lair and inspire your own ideas along the way?</p><p></p><p>This is the book you've been waiting for.</p><p></p><p>I've been a Game Master for 20 years and I use this book myself to create truly fantastic lairs for my persistent campaign.</p><p></p><p>So many other game supplements clutter your game with content you'll never use. At Dungeon Dwellers' Guild Games, we would rather give you the tools to build your own dynamic content, custom fit to your style. After all, who knows your campaign better than you do?</p><p></p><p>UPDATE: We decided to add some extra maps for you to use in creating your own unique lairs, as well as a blank grid for creating maps that match those found in the book. Included are 3 extra maps (in addition to the maps that come with the pre-generated lairs) and the blank grid for your own use. Enjoy!</p></blockquote><p></p>
[QUOTE="dungeondweller, post: 2007402, member: 14532"] [IMG]http://www.ddggames.com/ddgg/ddggtoa2.gif[/IMG] - Unique, scalable generation system for developing complete and interesting monster lairs from the ground up or just adding inspiration and detail to ideas you already have... - Creation system includes complete ideas for lair minions, terrain and mapping, a trap generation section, plus a "Quick Reference" appendix with all the critical charts in one place for ease of use... - Tables for creating indoor lairs (such as dungeons, temples, etc) at random; Could be used on the fly to create a random dungeon as you go... - 3 fully designed and populated sample lairs with maps to show what the generation system can create; Or you can plug then into your game as-is... Have you ever known what kind of monster you want the PC's to face but you're drawing a blank as to where the monster lives? Ever get frustrated that pre-generated adventures and lairs on the internet and in magazines don't quite fit your world? Would you like a dynamic set of tools that help you in creating a unique, detailed lair and inspire your own ideas along the way? This is the book you've been waiting for. I've been a Game Master for 20 years and I use this book myself to create truly fantastic lairs for my persistent campaign. So many other game supplements clutter your game with content you'll never use. At Dungeon Dwellers' Guild Games, we would rather give you the tools to build your own dynamic content, custom fit to your style. After all, who knows your campaign better than you do? UPDATE: We decided to add some extra maps for you to use in creating your own unique lairs, as well as a blank grid for creating maps that match those found in the book. Included are 3 extra maps (in addition to the maps that come with the pre-generated lairs) and the blank grid for your own use. Enjoy! [/QUOTE]
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