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<blockquote data-quote="jester47" data-source="post: 1176109" data-attributes="member: 2238"><p>Thanks henry, but I am just going to go with a DC to an Int check. Decipher script does not work for ciphered texts. And the cipher the CoD uses is supposed to be some serious crypto. So, I just slapped a DC 30 on the book to crack the cipher without knowing the key. Finding a venerable character who started with an int of at least 18 and has access to a spell of foxs cunning would be able to decipher it at low level. </p><p></p><p>I have also come up with some ideas about the book. Natually it is bound in dragon skin, and the book is an intelligent item. It belives that it is actually a red dragon and behaves with the personality of such. When opened the pages burn like burning paper, except they never burn out. The writing on the pages looks like black burnt out parts of the paper. The book when open radiates exterme heat. Anyone within 5ft must save for such. The book will offer anyone willing to take up the cause of the cult of the dragon the cipher. If the posseser is not Chaotic Evil, the book will not ofer the cipher but will tempt the character to become chaotic evil. The book "knows" when this occurs on a cosmic level and so will not be duped. </p><p></p><p>Right now the book is safely in an extradimensional pocket. The way to access the pocket is with the 6 peridot gems carved in some likeness of a dragon. (treasure room 27) Linking the 6 gems in the right order opens the extrademinsional pocket. The circle of gems begins to rotate and turns to green fire. This circle operates like a bag of holding large enough to store the tome. Breaking the ring terminates the magic and the pieces fall to the floor. It takes a spot check DC 20 to notice that the intricately carved gems are designed to link up. It takes an Int check of DC 20 to figure out that there is a special order to link the gems up into. When the hole opens the book immeditely begins communicating with the characters that open it. It has ten ranks in knowledge(Cult of Dragon history and prophecies) and ten ranks in knowledge(Dracolich creation). In this version the book lacks some of the information that the regular tome carries. This is because the book actually knows. </p><p></p><p>This all works with the module as written. The book is odd enough, and makes the info very hard to access for low level characters. </p><p></p><p>If anyone can think of any other wacky ideas, please post them here...</p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 1176109, member: 2238"] Thanks henry, but I am just going to go with a DC to an Int check. Decipher script does not work for ciphered texts. And the cipher the CoD uses is supposed to be some serious crypto. So, I just slapped a DC 30 on the book to crack the cipher without knowing the key. Finding a venerable character who started with an int of at least 18 and has access to a spell of foxs cunning would be able to decipher it at low level. I have also come up with some ideas about the book. Natually it is bound in dragon skin, and the book is an intelligent item. It belives that it is actually a red dragon and behaves with the personality of such. When opened the pages burn like burning paper, except they never burn out. The writing on the pages looks like black burnt out parts of the paper. The book when open radiates exterme heat. Anyone within 5ft must save for such. The book will offer anyone willing to take up the cause of the cult of the dragon the cipher. If the posseser is not Chaotic Evil, the book will not ofer the cipher but will tempt the character to become chaotic evil. The book "knows" when this occurs on a cosmic level and so will not be duped. Right now the book is safely in an extradimensional pocket. The way to access the pocket is with the 6 peridot gems carved in some likeness of a dragon. (treasure room 27) Linking the 6 gems in the right order opens the extrademinsional pocket. The circle of gems begins to rotate and turns to green fire. This circle operates like a bag of holding large enough to store the tome. Breaking the ring terminates the magic and the pieces fall to the floor. It takes a spot check DC 20 to notice that the intricately carved gems are designed to link up. It takes an Int check of DC 20 to figure out that there is a special order to link the gems up into. When the hole opens the book immeditely begins communicating with the characters that open it. It has ten ranks in knowledge(Cult of Dragon history and prophecies) and ten ranks in knowledge(Dracolich creation). In this version the book lacks some of the information that the regular tome carries. This is because the book actually knows. This all works with the module as written. The book is odd enough, and makes the info very hard to access for low level characters. If anyone can think of any other wacky ideas, please post them here... Aaron. [/QUOTE]
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