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<blockquote data-quote="loverdrive" data-source="post: 8148098" data-attributes="member: 7027139"><p>So, you could see the little "Filler" and "Threat" badges on the screenshot above, so I'm gonna elaborate. There are five different monster roles, derived from Fate Adversary Toolkit (damn I love that book):</p><p>[ATTACH=full]130102[/ATTACH]</p><p>Basically, 4E minions. Simple to run, simple to kill -- exist solely to make PCs look awesome. Die in one hit, failed save, taking auto damage, but survive when they pass saves against effects that deal half damage on success.</p><p></p><p>[ATTACH=full]130101[/ATTACH]</p><p>They hit consistently hard and are hard to kill. They, well, pose threat -- you can't just leave'em to their own devices or you'll be screwed.</p><p></p><p>[ATTACH=full]130104[/ATTACH]</p><p>They hit hard, but mostly only once or twice. Skeleton Archer, for example, may take a called shot when they take time to prepare, dealing huge damage, but otherwise they aren't that scary. Good ol' glass canons.</p><p></p><p>[ATTACH=full]130105[/ATTACH]</p><p>They help other monsters. That's their job -- buffin'em, healin'em and occasionally debuffin PCs.</p><p></p><p>[ATTACH=full]130106[/ATTACH]</p><p>Everyone's favourite. They dish it out and they take it. And they have multiple phases. And a list of storyhooks and inspiration prompts.</p><p></p><p></p><p></p><p>Also I finalized the monster list for this supplement:</p><p></p><p>Skeletons</p><ul> <li data-xf-list-type="ul">Decrepit (filler)</li> <li data-xf-list-type="ul">Bruiser (threat)</li> <li data-xf-list-type="ul">Sentinel (threat)</li> <li data-xf-list-type="ul">Archer (hitter)</li> <li data-xf-list-type="ul">Champion (threat/support)</li> <li data-xf-list-type="ul">Bonelord (boss)</li> </ul><p></p><p>Zombies</p><ul> <li data-xf-list-type="ul">Rotting husk (filler)</li> <li data-xf-list-type="ul">Plaguecarrier (threat)</li> <li data-xf-list-type="ul">Template for other zombie creatures -- ogres, beholders, dragons, whatever (also threat, it's not like zombies can be anyone but that)</li> </ul><p></p><p>Apparitions</p><ul> <li data-xf-list-type="ul">Wraith (hitter)</li> <li data-xf-list-type="ul">Specter (hitter)</li> <li data-xf-list-type="ul">Unturned (threat/hitter)</li> <li data-xf-list-type="ul">Headless (threat/hitter)</li> <li data-xf-list-type="ul">Spirit of Conquest (boss)</li> </ul><p></p><p>Liches</p><ul> <li data-xf-list-type="ul">Good ol' wizard lich (boss)</li> <li data-xf-list-type="ul">Deathknight (boss)</li> <li data-xf-list-type="ul">Mummy (boss)</li> <li data-xf-list-type="ul">The First Sword-Saint (you guessed it right, boss)</li> </ul><p></p><p></p><p>I have no boner for vampires, so I guess I'll leave them out for now (there's always a chance for Tome II), but, damn, that thing is gonna be huge. The stats are already ready and tested, but amount of artwork I'm gonna need to produce is daunting, at best. Good luck to me, I guess.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8148098, member: 7027139"] So, you could see the little "Filler" and "Threat" badges on the screenshot above, so I'm gonna elaborate. There are five different monster roles, derived from Fate Adversary Toolkit (damn I love that book): [ATTACH type="full" alt="1607962227105.png"]130102[/ATTACH] Basically, 4E minions. Simple to run, simple to kill -- exist solely to make PCs look awesome. Die in one hit, failed save, taking auto damage, but survive when they pass saves against effects that deal half damage on success. [ATTACH type="full" alt="1607962219303.png"]130101[/ATTACH] They hit consistently hard and are hard to kill. They, well, pose threat -- you can't just leave'em to their own devices or you'll be screwed. [ATTACH type="full" alt="1607962453625.png"]130104[/ATTACH] They hit hard, but mostly only once or twice. Skeleton Archer, for example, may take a called shot when they take time to prepare, dealing huge damage, but otherwise they aren't that scary. Good ol' glass canons. [ATTACH type="full" alt="1607962536953.png"]130105[/ATTACH] They help other monsters. That's their job -- buffin'em, healin'em and occasionally debuffin PCs. [ATTACH type="full" alt="1607962574576.png"]130106[/ATTACH] Everyone's favourite. They dish it out and they take it. And they have multiple phases. And a list of storyhooks and inspiration prompts. Also I finalized the monster list for this supplement: Skeletons [LIST] [*]Decrepit (filler) [*]Bruiser (threat) [*]Sentinel (threat) [*]Archer (hitter) [*]Champion (threat/support) [*]Bonelord (boss) [/LIST] Zombies [LIST] [*]Rotting husk (filler) [*]Plaguecarrier (threat) [*]Template for other zombie creatures -- ogres, beholders, dragons, whatever (also threat, it's not like zombies can be anyone but that) [/LIST] Apparitions [LIST] [*]Wraith (hitter) [*]Specter (hitter) [*]Unturned (threat/hitter) [*]Headless (threat/hitter) [*]Spirit of Conquest (boss) [/LIST] Liches [LIST] [*]Good ol' wizard lich (boss) [*]Deathknight (boss) [*]Mummy (boss) [*]The First Sword-Saint (you guessed it right, boss) [/LIST] I have no boner for vampires, so I guess I'll leave them out for now (there's always a chance for Tome II), but, damn, that thing is gonna be huge. The stats are already ready and tested, but amount of artwork I'm gonna need to produce is daunting, at best. Good luck to me, I guess. [/QUOTE]
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