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Tome Pact is dicey
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<blockquote data-quote="Joe Liker" data-source="post: 6391197" data-attributes="member: 6777505"><p>As I implied, <em>guidance</em> and <em>resistance</em> both conflict with <em>hex</em> because they use concentration, so those are not that great for warlocks.</p><p></p><p>I'm not sure how you think <em>shillelagh</em> beats Blade Pact -- it's 1d8 damage versus literally any melee weapon in the game. Yes, you have to split your stats if you use Blade Pact, but that's hardly the end of the world. And <em>shillelagh</em> cannot benefit from Blade Pact invocations.</p><p></p><p></p><p>The Ritual Casting feat lets you collect rituals without having them count as "known spells," and it gives you your first two rituals for free.</p><p></p><p>The so-called boost from the Chain Pact is not nearly as important as having the familiar itself. Short-range scouting and delivery of touch attacks are things you might use a lot. Long-range scouting? Not so much. Using your action to let the familiar attack? Next to useless.</p><p></p><p></p><p>Obviously, you would not use a ranged spell in melee. But there are plenty of reasons to have a ranged attack available. Flying enemies, distant enemies using ranged attacks, etc.</p></blockquote><p></p>
[QUOTE="Joe Liker, post: 6391197, member: 6777505"] As I implied, [I]guidance[/I] and [I]resistance[/I] both conflict with [I]hex[/I] because they use concentration, so those are not that great for warlocks. I'm not sure how you think [I]shillelagh[/I] beats Blade Pact -- it's 1d8 damage versus literally any melee weapon in the game. Yes, you have to split your stats if you use Blade Pact, but that's hardly the end of the world. And [I]shillelagh[/I] cannot benefit from Blade Pact invocations. The Ritual Casting feat lets you collect rituals without having them count as "known spells," and it gives you your first two rituals for free. The so-called boost from the Chain Pact is not nearly as important as having the familiar itself. Short-range scouting and delivery of touch attacks are things you might use a lot. Long-range scouting? Not so much. Using your action to let the familiar attack? Next to useless. Obviously, you would not use a ranged spell in melee. But there are plenty of reasons to have a ranged attack available. Flying enemies, distant enemies using ranged attacks, etc. [/QUOTE]
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