Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tomes & Training
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clay_More" data-source="post: 1813381" data-attributes="member: 9813"><p>I have added the possibility of learning new skills or improving old ones in my game. The system simply is that you can improve a skill by one rank at the time. It takes an amount of weeks equal to the rank you wish to attain. If you have 3 ranks in Craft (Weaponsmithin) and you want to attain 4 ranks, you have to study for 4 weeks. There are some modifiers though.</p><p></p><p>If the skill is cross-class the time is doubled.</p><p></p><p>If there isn´t either a good amount of books on the topic or a teacher with more ranks, the time is doubled.</p><p></p><p>Using a skill counts as studying it at half efficieny without books or a teacher (so, if a blacksmith has 3 ranks in Craft (Weaponsmith), his ranks will increase to 4 after 16 weeks of working with crafting weapons).</p><p></p><p>I normally say that an average library hold enough books to allow a character to study untill 8 or 10 ranks. After that, specialised libraries or teachers are required to learn more in a skill. Some few skills have been ruled to be harder to study than others, mainly Spot and Listean that both require double time compared to the other skills. </p><p></p><p>I created the system for two reasons, to enable characters that dont want to create magic items in their down-time to still benefit and to give NPC's an advantage over PC´s when it comes to skills. A 25 year old 5 th. level fighter has maxed out his Craft (Weaponsmithing) because he thought it could be cool to make his own weapon and he couldn´t really find anything else to use his skill points for and now he is suddenly better than the 70 year old Weaponsmith in the village who has done nothing else his entire life. In my rules, that old weaponsmith would have spent perhaps 5 years of studying and 50 years of working with Weaponsmithing, which would mean he would have around 20-25 in the skill (if he hasnt been doing anything else his entire life, not even crafting other items or travelling).</p></blockquote><p></p>
[QUOTE="Clay_More, post: 1813381, member: 9813"] I have added the possibility of learning new skills or improving old ones in my game. The system simply is that you can improve a skill by one rank at the time. It takes an amount of weeks equal to the rank you wish to attain. If you have 3 ranks in Craft (Weaponsmithin) and you want to attain 4 ranks, you have to study for 4 weeks. There are some modifiers though. If the skill is cross-class the time is doubled. If there isn´t either a good amount of books on the topic or a teacher with more ranks, the time is doubled. Using a skill counts as studying it at half efficieny without books or a teacher (so, if a blacksmith has 3 ranks in Craft (Weaponsmith), his ranks will increase to 4 after 16 weeks of working with crafting weapons). I normally say that an average library hold enough books to allow a character to study untill 8 or 10 ranks. After that, specialised libraries or teachers are required to learn more in a skill. Some few skills have been ruled to be harder to study than others, mainly Spot and Listean that both require double time compared to the other skills. I created the system for two reasons, to enable characters that dont want to create magic items in their down-time to still benefit and to give NPC's an advantage over PC´s when it comes to skills. A 25 year old 5 th. level fighter has maxed out his Craft (Weaponsmithing) because he thought it could be cool to make his own weapon and he couldn´t really find anything else to use his skill points for and now he is suddenly better than the 70 year old Weaponsmith in the village who has done nothing else his entire life. In my rules, that old weaponsmith would have spent perhaps 5 years of studying and 50 years of working with Weaponsmithing, which would mean he would have around 20-25 in the skill (if he hasnt been doing anything else his entire life, not even crafting other items or travelling). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tomes & Training
Top