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Tonberry and Final Fantasy monsters
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<blockquote data-quote="Hashmalum" data-source="post: 1795348" data-attributes="member: 9450"><p><strong>More source game info</strong></p><p></p><p>Ok, here's some more detailed info on the morbol and tonberry families from FFXI. This info was mostly taken from <a href="http://ffxi.allakhazam.com" target="_blank">http://ffxi.allakhazam.com</a> and <a href="http://mysterytour.web.infoseek.co.jp/ffxi" target="_blank">http://mysterytour.web.infoseek.co.jp/ffxi</a></p><p></p><p>Most FFXI Tonberries have a player job: thief, ninja, black mage, or summoner. This suggests high Dexterity and Intelligence scores. I would also think that rogue would be a favored class for tonberries. The already-mentioned freakishly high hit points that tonberries tend to have also suggest high Constitution. On the other hand, they're pretty short (not much taller than tarutaru); this would suggest small size (with an attendant Strength penalty and slow movement). Weapon Finesse feat would be a good idea. FFXI tonberries also have a <em>minimum</em> level of about 45 or so; tonberries in other games tend to have fairly high levels as well, so tonberries would probably have fairly high racial hit dice.</p><p></p><p>FFXI monsters have a TP (Technique Point) gauge that fills up as the monster attacks and takes damage just like players do, and each FFXI monster family has its own set of TP-consuming special skills. Tonberries have the following skills:</p><p></p><p><strong>Everyone's Grudge:</strong> Deals damage based on the number of tonberries killed by the target. There is a special quest players can undertake to reset this hidden counter.</p><p><strong>Everyone's Rancor:</strong> A stronger version of Everyone's Grudge, used by NM (Notorious Monster) tonberries. (NMs are "boss monsters".)</p><p><strong>Throat Stab:</strong> Instantly reduces target's HP to 10%. Mercifully, it also discharges the tonberry's 'enmity' towards the target (the tonberry will turn its murderous intentions towards another party member).</p><p><strong>Lateral Slash:</strong> Deals physical damage and reduces the target's defense by 75%.</p><p><strong>Vertical Slash:</strong> Deals physical damage and reduces the target's evasion.</p><p><strong>Words of Bane:</strong> Adds curse status to the target. (FFXI curses reduce movement speed, maximum HP, and maximum MP.)</p><p><strong>Light of Penance:</strong> Adds blind and bind status to the target. (FFXI bind status prevents the target from walking or running.) This attack also resets the target's TP gauge, impeding its use of weapon skills.</p><p><strong>Sigh:</strong> Boosts the tonberry's evasion.</p><p></p><p>I would suggest giving tonberries a Dying Curse special quality that is cumulative with itself and inflicts penalties on Charisma-based skills versus tonberries and ups the damage dealt by Everyone's Grudge.</p><p></p><p>Tonberries also have a strange fondness for cooking. Quite a few tonberry NPCs are chefs. There's even a Tonberry Chef NPC in the Chocobo's Dungeon games. I'd suggest giving them ranks in Profession (cooking).</p><p></p><p>The FFVI monster called 'Tonberry' is weak against fire and lightning, but absorbs water. The FFVI monster called 'Tonberries' is weak against fire, but absorbs water. The FFVI Mastery Tonberry absorbs water, but has no elemental weaknesses. FFXI tonberries are weak against ice and lightning.</p><p></p><p>FFXI morbols are mercifully much simpler. They aren't smart enough to have jobs and have fewer techniques:</p><p></p><p><strong>Impale:</strong> Does physical damage and paralyzes the target.</p><p><strong>Vampiric Lash:</strong> Drains HP from the target and adds it to the morbol.</p><p><strong>Sweet Breath:</strong> Puts everyone in front of the morbol to sleep.</p><p><strong>Bad Breath:</strong> The notorious attack that inflicts nearly every status anomaly there is on everyone in a wide area.</p><p></p><p>FFXI morbols are plant-type monsters that are weak against fire. Their eyesight is poor, but their hearing is very acute (they aggro by sound, not sight). FFVI morbols are also weak against fire, and absorb water and poison attacks (for normal morbols) or all other elements (for great morbols).</p><p></p><p>One interesting ability that morbols have that hasn't been mentioned so far is the ability to infect other creatures with a virus that turns its victim into a morbol itself. The Great Morbol from Final Fantasy Tactics can use a Moldball Virus attack if an allied character with the Monster Skill ability is within 3 panels; this attack instantly and permanently changes monsters (although not humans) into normal morbols. FFIX marlboros have a virus attack as well, although I can't recall details. In Chocobo's Dungeon 2, the thunder god Ramuh was turned into a morbol.</p></blockquote><p></p>
[QUOTE="Hashmalum, post: 1795348, member: 9450"] [b]More source game info[/b] Ok, here's some more detailed info on the morbol and tonberry families from FFXI. This info was mostly taken from [url]http://ffxi.allakhazam.com[/url] and [url]http://mysterytour.web.infoseek.co.jp/ffxi[/url] Most FFXI Tonberries have a player job: thief, ninja, black mage, or summoner. This suggests high Dexterity and Intelligence scores. I would also think that rogue would be a favored class for tonberries. The already-mentioned freakishly high hit points that tonberries tend to have also suggest high Constitution. On the other hand, they're pretty short (not much taller than tarutaru); this would suggest small size (with an attendant Strength penalty and slow movement). Weapon Finesse feat would be a good idea. FFXI tonberries also have a [i]minimum[/i] level of about 45 or so; tonberries in other games tend to have fairly high levels as well, so tonberries would probably have fairly high racial hit dice. FFXI monsters have a TP (Technique Point) gauge that fills up as the monster attacks and takes damage just like players do, and each FFXI monster family has its own set of TP-consuming special skills. Tonberries have the following skills: [b]Everyone's Grudge:[/b] Deals damage based on the number of tonberries killed by the target. There is a special quest players can undertake to reset this hidden counter. [b]Everyone's Rancor:[/b] A stronger version of Everyone's Grudge, used by NM (Notorious Monster) tonberries. (NMs are "boss monsters".) [b]Throat Stab:[/b] Instantly reduces target's HP to 10%. Mercifully, it also discharges the tonberry's 'enmity' towards the target (the tonberry will turn its murderous intentions towards another party member). [b]Lateral Slash:[/b] Deals physical damage and reduces the target's defense by 75%. [b]Vertical Slash:[/b] Deals physical damage and reduces the target's evasion. [b]Words of Bane:[/b] Adds curse status to the target. (FFXI curses reduce movement speed, maximum HP, and maximum MP.) [b]Light of Penance:[/b] Adds blind and bind status to the target. (FFXI bind status prevents the target from walking or running.) This attack also resets the target's TP gauge, impeding its use of weapon skills. [b]Sigh:[/b] Boosts the tonberry's evasion. I would suggest giving tonberries a Dying Curse special quality that is cumulative with itself and inflicts penalties on Charisma-based skills versus tonberries and ups the damage dealt by Everyone's Grudge. Tonberries also have a strange fondness for cooking. Quite a few tonberry NPCs are chefs. There's even a Tonberry Chef NPC in the Chocobo's Dungeon games. I'd suggest giving them ranks in Profession (cooking). The FFVI monster called 'Tonberry' is weak against fire and lightning, but absorbs water. The FFVI monster called 'Tonberries' is weak against fire, but absorbs water. The FFVI Mastery Tonberry absorbs water, but has no elemental weaknesses. FFXI tonberries are weak against ice and lightning. FFXI morbols are mercifully much simpler. They aren't smart enough to have jobs and have fewer techniques: [b]Impale:[/b] Does physical damage and paralyzes the target. [b]Vampiric Lash:[/b] Drains HP from the target and adds it to the morbol. [b]Sweet Breath:[/b] Puts everyone in front of the morbol to sleep. [b]Bad Breath:[/b] The notorious attack that inflicts nearly every status anomaly there is on everyone in a wide area. FFXI morbols are plant-type monsters that are weak against fire. Their eyesight is poor, but their hearing is very acute (they aggro by sound, not sight). FFVI morbols are also weak against fire, and absorb water and poison attacks (for normal morbols) or all other elements (for great morbols). One interesting ability that morbols have that hasn't been mentioned so far is the ability to infect other creatures with a virus that turns its victim into a morbol itself. The Great Morbol from Final Fantasy Tactics can use a Moldball Virus attack if an allied character with the Monster Skill ability is within 3 panels; this attack instantly and permanently changes monsters (although not humans) into normal morbols. FFIX marlboros have a virus attack as well, although I can't recall details. In Chocobo's Dungeon 2, the thunder god Ramuh was turned into a morbol. [/QUOTE]
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