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Tonight's game - help.
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<blockquote data-quote="RangerWickett" data-source="post: 4838964" data-attributes="member: 63"><p>They've already done that by slaying two previous dragons. Or at least, they proved their might. Maybe I could have some sort of loyalty test -- medieval witch trial style? Telepathy? The <a href="http://en.wikipedia.org/wiki/Gom_jabbar" target="_blank">Gom jabbar - Wikipedia, the free encyclopedia</a> ?</p><p> </p><p></p><p></p><p>It's a bit hokey, but maybe the vizier who administers the loyalty test learns what they're up to, but keeps it a secret. What would he want, though? I don't want to expand the scope of the game too much, so it should preferably be something they can get from the dragon.</p><p> </p><p></p><p></p><p>Or to make it a bit more interactive, I can have a skill challenge sort of thing to make sure the PCs keep their cool and don't drop any clues to tip Ahm-La-i-m off. A partial success just makes him wary. A failure means he isn't sure, but worries they're betray him, so he tries to make a plan with the dragon.</p><p> </p><p></p><p></p><p>Actually, I was thinking that perhaps the Caliph really wants the sha'ir whom the PCs rescued to take over after him, but he's had to put Ahm-La-i-m forward because the man is more respected by most of the region's leaders. Hm, but then we're getting into the realm of triple-crossing (PCs lie to Caliph, Ahm lies to Caliph, Caliph lies to Ahm, . . . might be too much).</p><p></p><p>I suppose I could change Ahm's motivation, and have him <em>want</em> the sha'ir to take over. Hmm.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 4838964, member: 63"] They've already done that by slaying two previous dragons. Or at least, they proved their might. Maybe I could have some sort of loyalty test -- medieval witch trial style? Telepathy? The [url=http://en.wikipedia.org/wiki/Gom_jabbar]Gom jabbar - Wikipedia, the free encyclopedia[/url] ? It's a bit hokey, but maybe the vizier who administers the loyalty test learns what they're up to, but keeps it a secret. What would he want, though? I don't want to expand the scope of the game too much, so it should preferably be something they can get from the dragon. Or to make it a bit more interactive, I can have a skill challenge sort of thing to make sure the PCs keep their cool and don't drop any clues to tip Ahm-La-i-m off. A partial success just makes him wary. A failure means he isn't sure, but worries they're betray him, so he tries to make a plan with the dragon. Actually, I was thinking that perhaps the Caliph really wants the sha'ir whom the PCs rescued to take over after him, but he's had to put Ahm-La-i-m forward because the man is more respected by most of the region's leaders. Hm, but then we're getting into the realm of triple-crossing (PCs lie to Caliph, Ahm lies to Caliph, Caliph lies to Ahm, . . . might be too much). I suppose I could change Ahm's motivation, and have him [i]want[/i] the sha'ir to take over. Hmm. [/QUOTE]
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