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Tonight's game - help.
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<blockquote data-quote="LightPhoenix" data-source="post: 4839491" data-attributes="member: 115"><p>Not only that, but make it seem like the PCs have a choice - kill off the villain or kill off the dragon. I'm assuming that Ahm (abbreviating) has the ability to kill the dragon. If not, I'd make it so the fight could go either way. That way the PCs <em>need</em> to be involved in the battle.</p><p></p><p>I'd have the dragon appear and attack the outlying area prior to the showdown... or have the PCs arrive right after an attack. Maybe the PCs are asked to go out to the most recent site of the attack to see if they can glean some intelligence. You can have the peasants (or whomever) complain how Ahm didn't protect them when the dragon attacked. That reinforces that Ahm needs to go... but the dragon is a serious threat too. Ahm's ritual actually works, and is the only way they have a chance of killing the dragon.</p><p></p><p>It'd be difficult to let the dragon kill Ahm obviously, if the PCs are supposed to be helping. It might spice up the battle a bit to let PCs make Bluff checks to aid the dragon, for instance. I'd play up the people watching as well, and maybe have the dragon attack the people below too. The PCs are thrust into the position of killing the dragon before it kills a lot of people... and getting Ahm killed discretely.</p><p></p><p>Alternatively, you could have the PCs try and contact the dragon ahead of time. I don't know what dragons are like in your campaign, but if they're intelligent they may be willing to bargain. You could have the PCs make their way into the rift somehow, or predict when the next attack will be (conveniently before the ritual).</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 4839491, member: 115"] Not only that, but make it seem like the PCs have a choice - kill off the villain or kill off the dragon. I'm assuming that Ahm (abbreviating) has the ability to kill the dragon. If not, I'd make it so the fight could go either way. That way the PCs [I]need[/I] to be involved in the battle. I'd have the dragon appear and attack the outlying area prior to the showdown... or have the PCs arrive right after an attack. Maybe the PCs are asked to go out to the most recent site of the attack to see if they can glean some intelligence. You can have the peasants (or whomever) complain how Ahm didn't protect them when the dragon attacked. That reinforces that Ahm needs to go... but the dragon is a serious threat too. Ahm's ritual actually works, and is the only way they have a chance of killing the dragon. It'd be difficult to let the dragon kill Ahm obviously, if the PCs are supposed to be helping. It might spice up the battle a bit to let PCs make Bluff checks to aid the dragon, for instance. I'd play up the people watching as well, and maybe have the dragon attack the people below too. The PCs are thrust into the position of killing the dragon before it kills a lot of people... and getting Ahm killed discretely. Alternatively, you could have the PCs try and contact the dragon ahead of time. I don't know what dragons are like in your campaign, but if they're intelligent they may be willing to bargain. You could have the PCs make their way into the rift somehow, or predict when the next attack will be (conveniently before the ritual). [/QUOTE]
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