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Toning Down Flaming Sphere
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<blockquote data-quote="WhatGravitas" data-source="post: 4667929" data-attributes="member: 33132"><p>Actually, it's less - your burn up your standard action to do the extra 2d6+Int. Magic Missile does 2d4+Int and doesn't require you to use your move action just to home in with the sphere.</p><p></p><p>And while the damage aura is neat, it's also hitting allies, so it slightly situational - and you still need to sustain it.</p><p></p><p>I think you only see here, that one-shot effects are always worse than persisting effects in 4E - it's like that on every level, people almost always pick the perma-effect dailies instead of the single-shot ones. Just go through the levels and you'll see that.</p><p></p><p>Cheers, LT.</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 4667929, member: 33132"] Actually, it's less - your burn up your standard action to do the extra 2d6+Int. Magic Missile does 2d4+Int and doesn't require you to use your move action just to home in with the sphere. And while the damage aura is neat, it's also hitting allies, so it slightly situational - and you still need to sustain it. I think you only see here, that one-shot effects are always worse than persisting effects in 4E - it's like that on every level, people almost always pick the perma-effect dailies instead of the single-shot ones. Just go through the levels and you'll see that. Cheers, LT. [/QUOTE]
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