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General Tabletop Discussion
*Pathfinder & Starfinder
toning down spellcasters
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<blockquote data-quote="Cheiromancer" data-source="post: 2303265" data-attributes="member: 141"><p>If you make them less powerful, be careful with the encounters you throw at the party. Many of them presuppose that a 13th level party will have 7th level spells, etc..</p><p></p><p>Try to ensure that spellcasters have 4 encounters before they can regain spells. If they have to conserve their magic, they will be a lot weaker than if they can blow all their magic on one set of opponents. You can enforce this by fiat, if you like- on days when they want to rest after one encounter you can tell the arcane spellcasters that they just can't concentrate, and let the divine spellcasters know that their god isn't answering.</p><p></p><p>If it really is the fact that high level spellcasters are too strong, require multiclassing. Some low-magic campaigns require that class levels alternate; no more than half your levels can be as a spellcaster. You could require that spellcasters take alternate levels in a non-spellcasting class when they are in their teens. High level wizards would have to take levels 14, 16, 18 and 20 in a non-spellcasting class, say.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 2303265, member: 141"] If you make them less powerful, be careful with the encounters you throw at the party. Many of them presuppose that a 13th level party will have 7th level spells, etc.. Try to ensure that spellcasters have 4 encounters before they can regain spells. If they have to conserve their magic, they will be a lot weaker than if they can blow all their magic on one set of opponents. You can enforce this by fiat, if you like- on days when they want to rest after one encounter you can tell the arcane spellcasters that they just can't concentrate, and let the divine spellcasters know that their god isn't answering. If it really is the fact that high level spellcasters are too strong, require multiclassing. Some low-magic campaigns require that class levels alternate; no more than half your levels can be as a spellcaster. You could require that spellcasters take alternate levels in a non-spellcasting class when they are in their teens. High level wizards would have to take levels 14, 16, 18 and 20 in a non-spellcasting class, say. Good luck! [/QUOTE]
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