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General Tabletop Discussion
*Pathfinder & Starfinder
toning down spellcasters
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<blockquote data-quote="VirgilCaine" data-source="post: 2309738" data-attributes="member: 17083"><p>Use a different system. Seriously. </p><p></p><p>Or get used to the idea of powerful spellcasters and be able to deal with it.</p><p></p><p>Read spell descriptions and abide by them--if you've never been there or seen it (which requires that you know someone inside the target area), you can't teleport there. </p><p></p><p>Require that the wizard keeps track of his material components and focii. Make sure he gets eight uninterrupted hours of sleep every night, or he doesn't regain spells that night. Try the <em>Nightmare</em> spell on for size if the party has a nasty Sor/Wiz enemy.</p><p></p><p>As for puzzles and mysteries, the same thing applies--read those spell descriptions and force the PCs to USE their magic to succeed instead of negating it. </p><p></p><p>In a modern game, would you punish PCs for trying to use fingerprints or DNA to catch someone? No? Well, why try and get around magic that does similar things (albeit faster and more correctly)?</p></blockquote><p></p>
[QUOTE="VirgilCaine, post: 2309738, member: 17083"] Use a different system. Seriously. Or get used to the idea of powerful spellcasters and be able to deal with it. Read spell descriptions and abide by them--if you've never been there or seen it (which requires that you know someone inside the target area), you can't teleport there. Require that the wizard keeps track of his material components and focii. Make sure he gets eight uninterrupted hours of sleep every night, or he doesn't regain spells that night. Try the [i]Nightmare[/i] spell on for size if the party has a nasty Sor/Wiz enemy. As for puzzles and mysteries, the same thing applies--read those spell descriptions and force the PCs to USE their magic to succeed instead of negating it. In a modern game, would you punish PCs for trying to use fingerprints or DNA to catch someone? No? Well, why try and get around magic that does similar things (albeit faster and more correctly)? [/QUOTE]
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