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General Tabletop Discussion
*Pathfinder & Starfinder
toning down spellcasters
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<blockquote data-quote="S'mon" data-source="post: 2381485" data-attributes="member: 463"><p>I kinda like the idea of capping spellcasters at a certain level, like 10th, or requiring they alternate classes after that. One problem though is integrating it with published materials that assume single-class unlimited advancement. Altering spell lists and eliminating free spells/level are much easier to implement.</p><p></p><p>Things I do:</p><p></p><p>1. Alter spells, usually to tone down the OTT ones - usually the ones created for 3e; the old 1e/2e spells are rarely a problem.</p><p></p><p>2. Clerics cast spontaneously from a limited spell list.</p><p></p><p>3. Wizards have to pay for all the spells they put in their books, including the level-up ones. I think I may reduce the number of new 'free' spells they get, too. Maybe keep it at 2/level levels 1-10, 1/level 11-20, none 21+? I have 1 campaign with a Wiz-18 PC, another with a Wiz-4 PC. Both are played by the same player, both are significantly more powerful than other PCs - and this is a fairly non-munchkin player, he min-maxes in PC creation but not really in play. His Wiz-4 is loaded down with lvl 1 Sleep scrolls though - at 12.5gp & 1 XP they're ridiculously cheap to craft.</p></blockquote><p></p>
[QUOTE="S'mon, post: 2381485, member: 463"] I kinda like the idea of capping spellcasters at a certain level, like 10th, or requiring they alternate classes after that. One problem though is integrating it with published materials that assume single-class unlimited advancement. Altering spell lists and eliminating free spells/level are much easier to implement. Things I do: 1. Alter spells, usually to tone down the OTT ones - usually the ones created for 3e; the old 1e/2e spells are rarely a problem. 2. Clerics cast spontaneously from a limited spell list. 3. Wizards have to pay for all the spells they put in their books, including the level-up ones. I think I may reduce the number of new 'free' spells they get, too. Maybe keep it at 2/level levels 1-10, 1/level 11-20, none 21+? I have 1 campaign with a Wiz-18 PC, another with a Wiz-4 PC. Both are played by the same player, both are significantly more powerful than other PCs - and this is a fairly non-munchkin player, he min-maxes in PC creation but not really in play. His Wiz-4 is loaded down with lvl 1 Sleep scrolls though - at 12.5gp & 1 XP they're ridiculously cheap to craft. [/QUOTE]
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