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General Tabletop Discussion
*Pathfinder & Starfinder
toning down spellcasters
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<blockquote data-quote="Selenim" data-source="post: 2382394" data-attributes="member: 30496"><p>I also agree that there is not necessarily an army of monsters after the party every day. In my experience even the fighting classes would prefer resting after an challenging encounter or two and they do their part of the killing without any problems. In the higher levels a full attack can often cripple a spellcaster. Sure it can get tricky to get there but you need only one shot.....</p><p></p><p>Every campaign is different so if you need to try some stuff here's a few ideas. If the issue is the durability of the characters then you could add some hit points (saves are also a good idea indeed) to the fighting classes. If it's the offensive capabilities just add some equipment since non-casters depend more on their gear for their damage output. Looks like magic components are easily accessed so getting or making magic weapons should be an easy task. </p><p></p><p>Cutting back on spell progression would probably cripple a caster's offensive capabilities (being multiclassed would make it even worse) in the higher levels unless you are light on the magic weapons as well. Adjusting or eliminating problematic spells is probably a safer bet.</p></blockquote><p></p>
[QUOTE="Selenim, post: 2382394, member: 30496"] I also agree that there is not necessarily an army of monsters after the party every day. In my experience even the fighting classes would prefer resting after an challenging encounter or two and they do their part of the killing without any problems. In the higher levels a full attack can often cripple a spellcaster. Sure it can get tricky to get there but you need only one shot..... Every campaign is different so if you need to try some stuff here's a few ideas. If the issue is the durability of the characters then you could add some hit points (saves are also a good idea indeed) to the fighting classes. If it's the offensive capabilities just add some equipment since non-casters depend more on their gear for their damage output. Looks like magic components are easily accessed so getting or making magic weapons should be an easy task. Cutting back on spell progression would probably cripple a caster's offensive capabilities (being multiclassed would make it even worse) in the higher levels unless you are light on the magic weapons as well. Adjusting or eliminating problematic spells is probably a safer bet. [/QUOTE]
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