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General Tabletop Discussion
*Pathfinder & Starfinder
toning down spellcasters
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<blockquote data-quote="Sadrik" data-source="post: 2382876" data-attributes="member: 14506"><p>I agree with you and I dont agree with you.</p><p></p><p>I think spell casters are powerful and in some ways dificult to play and bog down the game. Bad for the game from that stand point. That said though, I think it is cool to have high level casters who can really move and shake things especially as villains...</p><p></p><p>I think playing another system would be your best option because d&d is super-heroes with swords. Really. If you want a game where that is not the case play another system that functions better at lower power levels.</p><p></p><p>I understand the problem that players only want to play d&d. Everybody plays it and nobody wants to try anything different. So, you wind up either altering d20 or are lucky enough to have players who are willing to play something different. If you are that lucky try something else. Go for it. Otherwise, d&d is d&d and has its problems and advantages.</p><p></p><p>Before, I slam too hard on d&d it does have lots of advantages. Just to have the option of playing a very powerful arch-wizard and then to even attempt to balance them against a fighter-type is a feat in itself. Also, to have things like dragon-slayers as opposed to people who just run from them is pretty cool.</p><p></p><p>So, deal with it. Play a different system or attempt to alter it. If you have to alter it because you or your players are opposed to trying anything different then here is what I do imc: </p><p></p><p>I know that the pc's will rest and heal after an encounter. So, I pump them up and and make fewer encounters and as a side effect it make them more memorable. My party of 6th level PC's might face one EL 9 instead of four EL 6 encounters.</p><p></p><p>Here is another alteration for you limit characters to level 10. All characters. Anything after level 10 is epic.</p><p></p><p>Sadrik</p></blockquote><p></p>
[QUOTE="Sadrik, post: 2382876, member: 14506"] I agree with you and I dont agree with you. I think spell casters are powerful and in some ways dificult to play and bog down the game. Bad for the game from that stand point. That said though, I think it is cool to have high level casters who can really move and shake things especially as villains... I think playing another system would be your best option because d&d is super-heroes with swords. Really. If you want a game where that is not the case play another system that functions better at lower power levels. I understand the problem that players only want to play d&d. Everybody plays it and nobody wants to try anything different. So, you wind up either altering d20 or are lucky enough to have players who are willing to play something different. If you are that lucky try something else. Go for it. Otherwise, d&d is d&d and has its problems and advantages. Before, I slam too hard on d&d it does have lots of advantages. Just to have the option of playing a very powerful arch-wizard and then to even attempt to balance them against a fighter-type is a feat in itself. Also, to have things like dragon-slayers as opposed to people who just run from them is pretty cool. So, deal with it. Play a different system or attempt to alter it. If you have to alter it because you or your players are opposed to trying anything different then here is what I do imc: I know that the pc's will rest and heal after an encounter. So, I pump them up and and make fewer encounters and as a side effect it make them more memorable. My party of 6th level PC's might face one EL 9 instead of four EL 6 encounters. Here is another alteration for you limit characters to level 10. All characters. Anything after level 10 is epic. Sadrik [/QUOTE]
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