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*Pathfinder & Starfinder
Too bad they didn't have glasses back then...
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<blockquote data-quote="coyote6" data-source="post: 5229446" data-attributes="member: 1225"><p>Yeah, game rules -- especially d20's -- don't make good simulations of reality when taken too far. That said, the rules may have holes...</p><p></p><p></p><p></p><p>So if Bear On A Hill is trying to hide (faint memories of a previous incarnation as a ninja, perhaps?), do our intrepid adventurers have to oppose his mighty Stealth check with their Perception -20 or -30 (or whatever the range penalty is)? That's pretty close to "auto-success" against PCs at levels where they are worried about most bears. "Spot the scout" or the like is essentially impossible. I'm not sure -1 per 10 ft is a great rule, outside of a dungeon.</p><p></p><p>We won't think about pirates trying to evade vengeful enemy ships at sea, with ranges in miles rather than squares. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="coyote6, post: 5229446, member: 1225"] Yeah, game rules -- especially d20's -- don't make good simulations of reality when taken too far. That said, the rules may have holes... So if Bear On A Hill is trying to hide (faint memories of a previous incarnation as a ninja, perhaps?), do our intrepid adventurers have to oppose his mighty Stealth check with their Perception -20 or -30 (or whatever the range penalty is)? That's pretty close to "auto-success" against PCs at levels where they are worried about most bears. "Spot the scout" or the like is essentially impossible. I'm not sure -1 per 10 ft is a great rule, outside of a dungeon. We won't think about pirates trying to evade vengeful enemy ships at sea, with ranges in miles rather than squares. ;) [/QUOTE]
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Too bad they didn't have glasses back then...
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