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Too easy a time with Thunderspire?
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<blockquote data-quote="Prism" data-source="post: 4491791" data-attributes="member: 9501"><p>From a players perspective so far</p><p></p><p>There are 4 PC and they are 1 level higher than they should be (ie 5th) by now so no encounter level adjustments have been made. We have a wizard, ranger, fighter and warlord. So far we have played Shadowfell to basically get used to the rules and now I think the DM is going to take the gloves off a little. This week we took on the slavers which was our first major fight. We didn't manage to do it quietly so basically the entire dungeon emptied out into the first room area on 5 round intervals (it felt a bit like the old WG4 Tharizdun adventure). I think we had to fight 4 encounters in one without an extended rest. Pretty hard but we are all still alive. We now have a situation where we need to finish them off without an extended rest but have no dailies or action points left, which will be hard. The DM had a few of the monsters escape when they were ineffective (such as an archer with no soldiers in front) or on very low hits. I imagine that just like us they will be healed up to an extent</p><p></p><p>I found it enjoyable to a fast paced dungeon with little or no chance to rest between fights and it certainly makes it very dynamic and much more difficult. However I guess you can't overuse this tactic for more static adventures. Another thing you can do is to target single PCs just like the PCs do. In this fight almost every arrow and ranged spell was been hurled at our wizard since he was the most effective in the first few rounds, and to be honest much of the fight. I wouldn't do this all the time but it can certainly allow the monsters to regain some control of the enviroment when the wizard is hiding at the back drinking potions of healing</p></blockquote><p></p>
[QUOTE="Prism, post: 4491791, member: 9501"] From a players perspective so far There are 4 PC and they are 1 level higher than they should be (ie 5th) by now so no encounter level adjustments have been made. We have a wizard, ranger, fighter and warlord. So far we have played Shadowfell to basically get used to the rules and now I think the DM is going to take the gloves off a little. This week we took on the slavers which was our first major fight. We didn't manage to do it quietly so basically the entire dungeon emptied out into the first room area on 5 round intervals (it felt a bit like the old WG4 Tharizdun adventure). I think we had to fight 4 encounters in one without an extended rest. Pretty hard but we are all still alive. We now have a situation where we need to finish them off without an extended rest but have no dailies or action points left, which will be hard. The DM had a few of the monsters escape when they were ineffective (such as an archer with no soldiers in front) or on very low hits. I imagine that just like us they will be healed up to an extent I found it enjoyable to a fast paced dungeon with little or no chance to rest between fights and it certainly makes it very dynamic and much more difficult. However I guess you can't overuse this tactic for more static adventures. Another thing you can do is to target single PCs just like the PCs do. In this fight almost every arrow and ranged spell was been hurled at our wizard since he was the most effective in the first few rounds, and to be honest much of the fight. I wouldn't do this all the time but it can certainly allow the monsters to regain some control of the enviroment when the wizard is hiding at the back drinking potions of healing [/QUOTE]
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Too easy a time with Thunderspire?
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