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<blockquote data-quote="AuraSeer" data-source="post: 1265910" data-attributes="member: 1331"><p>I don't like that solution because it will tend to frustrate the players. Going strictly by the rules, you can only ever have enough XP to gain one level at a time, so the PCs will get stuck 1 point shy of 7th level. Anything in excess of that is lost, so if they do collect that much in the main part of the dungeon, they won't get any XP for killing the BBEG! Sure it would slow their progression, but at the expense of making them feel like they're sometimes being cheated out of deserved rewards.</p><p></p><p>Of course if you only reward XP after the adventure is complete, the PCs will never notice the difference. But they'll likely get suspicious after the first time they all end up 1 point shy of a new level.</p><p></p><p>I'd rather just reduce the award by a given amount-- say 33%-- every time XP is awarded. That way the PCs still get the gratification of advancing toward the next level, but they just do it a little slower.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 1265910, member: 1331"] I don't like that solution because it will tend to frustrate the players. Going strictly by the rules, you can only ever have enough XP to gain one level at a time, so the PCs will get stuck 1 point shy of 7th level. Anything in excess of that is lost, so if they do collect that much in the main part of the dungeon, they won't get any XP for killing the BBEG! Sure it would slow their progression, but at the expense of making them feel like they're sometimes being cheated out of deserved rewards. Of course if you only reward XP after the adventure is complete, the PCs will never notice the difference. But they'll likely get suspicious after the first time they all end up 1 point shy of a new level. I'd rather just reduce the award by a given amount-- say 33%-- every time XP is awarded. That way the PCs still get the gratification of advancing toward the next level, but they just do it a little slower. [/QUOTE]
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