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<blockquote data-quote="SnowDog" data-source="post: 1266786" data-attributes="member: 2225"><p>No matter what, if you're changing the experience ramp, it's worth discussing with your players. The last game I was a player in (I'm DMing now) we all discussed what power level we enjoyed playing and discovered that we really dug levels 6 through 10 the best. So, levels 1 - 4 sped by, levels 4-6 came at normal rate, and once we hit level 6 experience really slowed down. We all knew that was how it was going to go and everyone was happy.</p><p></p><p>The other factor is that if there's RP experience involved, you need to watch the totals overall. If you're handing out RP experience the other experience should probably be scaling down, unless the RP experience is on the order of 5-10% of the total. In other words, to follow the pace outlined in the rules (which many people already feel is too fast) you should be giving out their suggested amounts of experience, whether it comes from combat, RP, or a custom "bribe your GM with M&Ms for experience" system <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="SnowDog, post: 1266786, member: 2225"] No matter what, if you're changing the experience ramp, it's worth discussing with your players. The last game I was a player in (I'm DMing now) we all discussed what power level we enjoyed playing and discovered that we really dug levels 6 through 10 the best. So, levels 1 - 4 sped by, levels 4-6 came at normal rate, and once we hit level 6 experience really slowed down. We all knew that was how it was going to go and everyone was happy. The other factor is that if there's RP experience involved, you need to watch the totals overall. If you're handing out RP experience the other experience should probably be scaling down, unless the RP experience is on the order of 5-10% of the total. In other words, to follow the pace outlined in the rules (which many people already feel is too fast) you should be giving out their suggested amounts of experience, whether it comes from combat, RP, or a custom "bribe your GM with M&Ms for experience" system :). [/QUOTE]
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