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<blockquote data-quote="KarinsDad" data-source="post: 1267614" data-attributes="member: 2011"><p>It is not a matter of playing high level games. Back in the 2E days, we played a marathon weekend high level game. It was ok, but not as much fun because the players were not totally aware of all of the abilities of their characters.</p><p></p><p>The same problem exists in 3E/3.5 if the characters level too quickly. Players who are not used to playing higher level characters do not get the same richness of game because they are not aware of all of the abilities of their characters and end up relying on low level tactics, etc. With more time to learn their characters, however, they end up getting more out of the game because they have the time to learn.</p><p></p><p>And, the same occurs for the DM. If the characters level too quickly, he has to scramble a little more to challenge them unless he merely picks appropriate CR monsters from the book and that is not as much fun as designing your own higher level NPC challenges.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 1267614, member: 2011"] It is not a matter of playing high level games. Back in the 2E days, we played a marathon weekend high level game. It was ok, but not as much fun because the players were not totally aware of all of the abilities of their characters. The same problem exists in 3E/3.5 if the characters level too quickly. Players who are not used to playing higher level characters do not get the same richness of game because they are not aware of all of the abilities of their characters and end up relying on low level tactics, etc. With more time to learn their characters, however, they end up getting more out of the game because they have the time to learn. And, the same occurs for the DM. If the characters level too quickly, he has to scramble a little more to challenge them unless he merely picks appropriate CR monsters from the book and that is not as much fun as designing your own higher level NPC challenges. [/QUOTE]
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