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<blockquote data-quote="tennyson" data-source="post: 1271263" data-attributes="member: 1963"><p>Point well taken. I have been known to give out roleplaying xp simply for entertaining encounters and effort put forth by the players to portray their characters. However, I must also say that I feel good about giving xp for those types of situations. When a player really does a good job at playing his character, it adds humor, suspense, drama and excitement to the game - all of which make for a great gaming experience. </p><p></p><p>I think my issue is that (as you pointed out) I may be giving it too much during the wrong circumstances. Obviously, combat xp is cut & dry (if I decide to go by the books), but the greatest potential for unbalanced xp is in subjective roleplaying rewards. I don't want to cut it out all together, because my players undoubtedly can be phenomonal at roleplaying at certain times, more so than in combat. </p><p></p><p>They are all hitting level 6 now, and ironically since the beginning of this thread one of them has died (hello level 5). The story is moving along great, and they are on the verge of the main plotline. With some tweaking, as well as all of your great suggestions, I'll be able to run the game at a comfortable pace, as well as allow the PCs to enjoy their charcaters! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="tennyson, post: 1271263, member: 1963"] Point well taken. I have been known to give out roleplaying xp simply for entertaining encounters and effort put forth by the players to portray their characters. However, I must also say that I feel good about giving xp for those types of situations. When a player really does a good job at playing his character, it adds humor, suspense, drama and excitement to the game - all of which make for a great gaming experience. I think my issue is that (as you pointed out) I may be giving it too much during the wrong circumstances. Obviously, combat xp is cut & dry (if I decide to go by the books), but the greatest potential for unbalanced xp is in subjective roleplaying rewards. I don't want to cut it out all together, because my players undoubtedly can be phenomonal at roleplaying at certain times, more so than in combat. They are all hitting level 6 now, and ironically since the beginning of this thread one of them has died (hello level 5). The story is moving along great, and they are on the verge of the main plotline. With some tweaking, as well as all of your great suggestions, I'll be able to run the game at a comfortable pace, as well as allow the PCs to enjoy their charcaters! :) [/QUOTE]
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