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General Tabletop Discussion
*Dungeons & Dragons
Too Few Player Options During Combat?
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<blockquote data-quote="Oofta" data-source="post: 8215685" data-attributes="member: 6801845"><p>First: no game is right for everyone. I can't tell you if some of the others have suggested or that I can give you will make a difference. Maybe PF or a previous edition of D&D would work for you, something from the DmsGuild or 5E level up.</p><p></p><p>Because my combats are rarely boring. Other people have covered a lot of the ground including tactics, but also consider the goals of the encounter. Just being on an open field beating each other up? Kind of boring. Running into a building that's on burning down because there's fire elementals? You have to worry about smoke inhalation burning debris, collapsing floors? There's someone screaming for help, but you also see the BBEG trying to escape with the McGuffin? You kick in a door and it let's oxygen into the room causing a backdraft explosion? Now we're talking.</p><p></p><p>I try to switch things up. Split the party, drag PCs off, have tentacles grab people from the impenetrable mist, have enemies come in waves, have that dragon strafe and fly off behind the trees, it's all good. Just remember that the terrain should favor the PCs sometimes too.</p><p></p><p>Personally, I don't think the mechanics of how people beat each other up are intrinsically interesting, it's the mood, the set dressing, the stakes. Then again I like 5E's relatively simple and streamlined combat and my style may not work for you.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8215685, member: 6801845"] First: no game is right for everyone. I can't tell you if some of the others have suggested or that I can give you will make a difference. Maybe PF or a previous edition of D&D would work for you, something from the DmsGuild or 5E level up. Because my combats are rarely boring. Other people have covered a lot of the ground including tactics, but also consider the goals of the encounter. Just being on an open field beating each other up? Kind of boring. Running into a building that's on burning down because there's fire elementals? You have to worry about smoke inhalation burning debris, collapsing floors? There's someone screaming for help, but you also see the BBEG trying to escape with the McGuffin? You kick in a door and it let's oxygen into the room causing a backdraft explosion? Now we're talking. I try to switch things up. Split the party, drag PCs off, have tentacles grab people from the impenetrable mist, have enemies come in waves, have that dragon strafe and fly off behind the trees, it's all good. Just remember that the terrain should favor the PCs sometimes too. Personally, I don't think the mechanics of how people beat each other up are intrinsically interesting, it's the mood, the set dressing, the stakes. Then again I like 5E's relatively simple and streamlined combat and my style may not work for you. [/QUOTE]
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