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General Tabletop Discussion
*Dungeons & Dragons
Too Few Player Options During Combat?
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<blockquote data-quote="Blue" data-source="post: 8216034" data-attributes="member: 20564"><p>Considering that 5e explicitly streamlined combat (and other systems as well) over recent WotC editions and that's been a popular choice (read: 5e sells better) than more complex rules, I wouldn't expect a next generation's core rules to reverse it. Combat is one of the most mechanically lengthy parts of the game - what I mean that is a scene of combat interacts with the rules more than any other scene. Adding complexity will lengthen it, even if just in time choosing actions. There are crunchier systems out their like PF2, that's a niche that 5e has occupied in the past (3.x & 4e) and has moved away from. I don't see them returning to it, especially when it would mean more overlap with the second largest gorilla who had taken the #1 selling RPG title for a number of years.</p><p></p><p>This isn't saying you're wrong to want crunchier combat - that's perfectly valid. Just saying that I wouldn't expect it in the core D&D landscape in this edition or the next.</p></blockquote><p></p>
[QUOTE="Blue, post: 8216034, member: 20564"] Considering that 5e explicitly streamlined combat (and other systems as well) over recent WotC editions and that's been a popular choice (read: 5e sells better) than more complex rules, I wouldn't expect a next generation's core rules to reverse it. Combat is one of the most mechanically lengthy parts of the game - what I mean that is a scene of combat interacts with the rules more than any other scene. Adding complexity will lengthen it, even if just in time choosing actions. There are crunchier systems out their like PF2, that's a niche that 5e has occupied in the past (3.x & 4e) and has moved away from. I don't see them returning to it, especially when it would mean more overlap with the second largest gorilla who had taken the #1 selling RPG title for a number of years. This isn't saying you're wrong to want crunchier combat - that's perfectly valid. Just saying that I wouldn't expect it in the core D&D landscape in this edition or the next. [/QUOTE]
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Too Few Player Options During Combat?
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