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General Tabletop Discussion
*Dungeons & Dragons
Too Few Player Options During Combat?
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<blockquote data-quote="Weiley31" data-source="post: 8216153" data-attributes="member: 7017196"><p>[URL unfurl="true"]https://www.drivethrurpg.com/product/204266/Beyond-Damage-Dice-New-Weapon-Options-for-5th-Edition[/URL]</p><p></p><p>[URL unfurl="true"]https://koboldpress.com/category/beyond-damage-dice/[/URL]</p><p></p><p>Aside from adding Dynamic parts/Skill Challenges to your map/encounters, I like these from Kobold Press. I know you said that 3PP isn't up to WoTC quality/standards, Kobold Press is usually agreed upon by most(not all) players that their 3PP content is usually pretty good. These allow you to do various combat type maneuvers with weapons instead of just "smacking em" with a stack stick basically. Some of them, like stabbing your Great Sword into the ground to <em>stop</em> an enemy's knockback/push/shove attack is pretty neat. Others, like the Monk's Unarmed allows you to do a shove/push attack against an enemy, as an reaction, in place of a opportunity attack.</p><p></p><p>And a number of these use the usual <em>8+Prof+Modifier</em> or, in case of the Monk, their Ki Saving Throw calculation. So at least you don't have to make up a rule on the spot since it uses similar systems to 5E currently.</p></blockquote><p></p>
[QUOTE="Weiley31, post: 8216153, member: 7017196"] [URL unfurl="true"]https://www.drivethrurpg.com/product/204266/Beyond-Damage-Dice-New-Weapon-Options-for-5th-Edition[/URL] [URL unfurl="true"]https://koboldpress.com/category/beyond-damage-dice/[/URL] Aside from adding Dynamic parts/Skill Challenges to your map/encounters, I like these from Kobold Press. I know you said that 3PP isn't up to WoTC quality/standards, Kobold Press is usually agreed upon by most(not all) players that their 3PP content is usually pretty good. These allow you to do various combat type maneuvers with weapons instead of just "smacking em" with a stack stick basically. Some of them, like stabbing your Great Sword into the ground to [I]stop[/I] an enemy's knockback/push/shove attack is pretty neat. Others, like the Monk's Unarmed allows you to do a shove/push attack against an enemy, as an reaction, in place of a opportunity attack. And a number of these use the usual [I]8+Prof+Modifier[/I] or, in case of the Monk, their Ki Saving Throw calculation. So at least you don't have to make up a rule on the spot since it uses similar systems to 5E currently. [/QUOTE]
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Too Few Player Options During Combat?
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