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Too Few Player Options During Combat?
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<blockquote data-quote="Stormonu" data-source="post: 8216168" data-attributes="member: 52734"><p>Hmm. I’m the eternal home brewer, so I’m considering adding these options to the game. I don’t want to make existing subclasses like the battle master not worth taking, but long for something to incentivize players to get inventive in combat. These options would be available to the monsters as well. I think limiting it to bonus actions/reactions will keep things from getting too wild.</p><p></p><p>I Welcome ideas for more generic abilities like this, and in my game at least, players could invent their own impromptu options that fit a specific combat.</p><p></p><p>[spoiler]</p><h2>Combat Options</h2><p>During their turn, any character, with the DM's approval, can attempt any one of the following stunts as a bonus action or reaction, as indicated by the ability. To qualify for an action that activates on an attack, you must have made a melee weapon, melee spell, ranged weapon or ranged spell attack. Spells that have an effect on a failed save cannot be used with combat options that require an attack to be used.</p><p></p><h3>Avoid</h3><p>You give ground to avoid an opponent's attack</p><p></p><p>As a reaction when an opponent misses you with an attack, you can disengage up to half your speed away.</p><p></p><h3>Blind</h3><p>You take a moment to render your opponent unable to see</p><p></p><p>As a bonus action against an opponent you just hit, you can force them to make a Dexterity saving throw against a DC of 8 + your attack bonus. On a failure, the target is blinded until the end of its next turn.</p><p></p><h3>Cower</h3><p>You make yourself look unworthy of being harmed</p><p></p><p>As a reaction, if you have not attacked an opponent who is about to attack you, you can force the opponent to make a Wisdom saving throw against a DC of 8 + your Persuasion (Cha) skill. On a failure, the opponent chooses another target in range to attack, if able.</p><p></p><h3>Deafen</h3><p>You deliver a blow that leaves the enemy's ears ringing</p><p></p><p>As a bonus action against an opponent you just hit, you can force them to make a Constitution saving throw against a DC of 8 + your attack bonus. On a failure, the target is deafened until the end of its next turn.</p><p></p><h3>Fluster</h3><p>You make a snide remark designed to unbalance your opponent</p><p></p><p>As a reaction you choose an opponent that can hear you within 30 feet. The opponent must make a Wisdom saving throw against a DC of 8 + your Intimidate (Cha) skill. On a failure, the target's next attack has disadvantage.</p><p></p><h3>Frighten</h3><p>You strike fear into your foe, diminishing their resolve</p><p></p><p>As a reaction when you have more than half your hit points and an opponent targeting you has less than half their hit point total, you can force them to make a Wisdom saving throw with a DC of 8 + your Intimidate (Cha) skill. On a failure, the target is frightened of you until the end of its next turn.</p><p></p><h3>Goad</h3><p>You bully your opponent into attacking you</p><p></p><p>As a reaction you choose an opponent that can hear you within 30 feet. The opponent must make a Wisdom saving throw against a DC of 8 + your Intimidate (Cha) skill. On a failure, the target must target you for its next attack.</p><p></p><h3>Grapple</h3><p>You grab your opponent</p><p></p><p>As a bonus action against an opponent no more than one size category larger than you that you just hit, you can force the target to make a Strength saving throw against a DC of 8 + your Athletics (Str) skill. On a failure, the target is grappled.</p><p></p><h3>Pin</h3><p>You nail your opponent in place, preventing them from moving</p><p></p><p>As a bonus action against an opponent you just hit, you can force the target to make a Strength saving throw against a DC of 8 + your Athletics (Str) skill. On a failure, the target is restrained until the end of its next turn.</p><p></p><h3>Push</h3><p>You shove an opponent</p><p></p><p>As a bonus action against an opponent you just hit, you can force the target to make a Strength saving throw against a DC of 8 + your Athletics (Str) skill. On a failure, you can move the target up to 5 feet x your Strength modifier.</p><p></p><h3>Trip</h3><p>You knock your opponent to the ground</p><p></p><p>As a bonus action against an opponent no more than one size category larger than you that you just hit, you can force the target to make a Dexterity saving throw against a DC of 8 + your Athletics (Str) skill. On a failure, the target is knocked prone.</p><p></p><h3>Stun</h3><p>You knock your opponent senseless</p><p></p><p>As a bonus action against an opponent that you score a critical hit against, you can force the target to make a Constitution saving throw against a DC of 8 + your attack bonus. On a failure, the target is incapacitated until the end of its next turn.</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8216168, member: 52734"] Hmm. I’m the eternal home brewer, so I’m considering adding these options to the game. I don’t want to make existing subclasses like the battle master not worth taking, but long for something to incentivize players to get inventive in combat. These options would be available to the monsters as well. I think limiting it to bonus actions/reactions will keep things from getting too wild. I Welcome ideas for more generic abilities like this, and in my game at least, players could invent their own impromptu options that fit a specific combat. [spoiler] [HEADING=1]Combat Options[/HEADING] During their turn, any character, with the DM's approval, can attempt any one of the following stunts as a bonus action or reaction, as indicated by the ability. To qualify for an action that activates on an attack, you must have made a melee weapon, melee spell, ranged weapon or ranged spell attack. Spells that have an effect on a failed save cannot be used with combat options that require an attack to be used. [HEADING=2]Avoid[/HEADING] You give ground to avoid an opponent's attack As a reaction when an opponent misses you with an attack, you can disengage up to half your speed away. [HEADING=2]Blind[/HEADING] You take a moment to render your opponent unable to see As a bonus action against an opponent you just hit, you can force them to make a Dexterity saving throw against a DC of 8 + your attack bonus. On a failure, the target is blinded until the end of its next turn. [HEADING=2]Cower[/HEADING] You make yourself look unworthy of being harmed As a reaction, if you have not attacked an opponent who is about to attack you, you can force the opponent to make a Wisdom saving throw against a DC of 8 + your Persuasion (Cha) skill. On a failure, the opponent chooses another target in range to attack, if able. [HEADING=2]Deafen[/HEADING] You deliver a blow that leaves the enemy's ears ringing As a bonus action against an opponent you just hit, you can force them to make a Constitution saving throw against a DC of 8 + your attack bonus. On a failure, the target is deafened until the end of its next turn. [HEADING=2]Fluster[/HEADING] You make a snide remark designed to unbalance your opponent As a reaction you choose an opponent that can hear you within 30 feet. The opponent must make a Wisdom saving throw against a DC of 8 + your Intimidate (Cha) skill. On a failure, the target's next attack has disadvantage. [HEADING=2]Frighten[/HEADING] You strike fear into your foe, diminishing their resolve As a reaction when you have more than half your hit points and an opponent targeting you has less than half their hit point total, you can force them to make a Wisdom saving throw with a DC of 8 + your Intimidate (Cha) skill. On a failure, the target is frightened of you until the end of its next turn. [HEADING=2]Goad[/HEADING] You bully your opponent into attacking you As a reaction you choose an opponent that can hear you within 30 feet. The opponent must make a Wisdom saving throw against a DC of 8 + your Intimidate (Cha) skill. On a failure, the target must target you for its next attack. [HEADING=2]Grapple[/HEADING] You grab your opponent As a bonus action against an opponent no more than one size category larger than you that you just hit, you can force the target to make a Strength saving throw against a DC of 8 + your Athletics (Str) skill. On a failure, the target is grappled. [HEADING=2]Pin[/HEADING] You nail your opponent in place, preventing them from moving As a bonus action against an opponent you just hit, you can force the target to make a Strength saving throw against a DC of 8 + your Athletics (Str) skill. On a failure, the target is restrained until the end of its next turn. [HEADING=2]Push[/HEADING] You shove an opponent As a bonus action against an opponent you just hit, you can force the target to make a Strength saving throw against a DC of 8 + your Athletics (Str) skill. On a failure, you can move the target up to 5 feet x your Strength modifier. [HEADING=2]Trip[/HEADING] You knock your opponent to the ground As a bonus action against an opponent no more than one size category larger than you that you just hit, you can force the target to make a Dexterity saving throw against a DC of 8 + your Athletics (Str) skill. On a failure, the target is knocked prone. [HEADING=2]Stun[/HEADING] You knock your opponent senseless As a bonus action against an opponent that you score a critical hit against, you can force the target to make a Constitution saving throw against a DC of 8 + your attack bonus. On a failure, the target is incapacitated until the end of its next turn. [/spoiler] [/QUOTE]
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