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General Tabletop Discussion
*Dungeons & Dragons
Too Few Player Options During Combat?
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<blockquote data-quote="Mort" data-source="post: 8216196" data-attributes="member: 762"><p>It's an interesting thought.</p><p></p><p>Let's see:</p><p></p><p>Paladin: They <strong>really</strong> don't need it. Paladins have plenty of choices in any given combat round: straight attack, throw in some smites, cast a defensive spell, cast an offensive spell, some combination. Lot's of options. Plus you do not want to give a Paladin access to more damage dice, you really don't.</p><p></p><p>Ranger: Here it depends on subclass. Giving battle master maneuvers to a gloomstalker ranger is guilding the lily (IMO), they get access to plenty of options and plenty of damage. Some of the other subclasses may benefit, but I don't think the ranger's problem is lack of options, the ranger has plenty of choices in any combat round (you just see lots of complaints that the choices are underpowered).</p><p></p><p>Barbarian: Certainly would benefit and Barbarians typically don't have many actual options in combat other than rage and hit things - but you chose to play a character where that's the schtick. Are you complaining about raging and hitting stuff?</p><p></p><p>Rogue: Rogue's can get lots of options in any combat. Give them Battlemaster manuevers and that just expands an already decent list. Again, depends on subclass but most have plenty they can do in combat.</p><p></p><p>Fighter: Well you're left with Champion or Eldritch knight. An eldritch knight with battle master maneuvers will certainly expand his range of options. They'd probably benefit most of these classes. Champion Fighter just becomes a battle master with an increased crit range.</p><p></p><p>So to sum up you give a nice boost to the not-full casters. Is it necessary? I don't think so. I think a better option is to have more things to do during the combat (terrain, ancillary goals etc.). </p><p></p><p>Even if you introduce maneuvers, unless you change things up in combat, they'll just get samey too.</p></blockquote><p></p>
[QUOTE="Mort, post: 8216196, member: 762"] It's an interesting thought. Let's see: Paladin: They [B]really[/B] don't need it. Paladins have plenty of choices in any given combat round: straight attack, throw in some smites, cast a defensive spell, cast an offensive spell, some combination. Lot's of options. Plus you do not want to give a Paladin access to more damage dice, you really don't. Ranger: Here it depends on subclass. Giving battle master maneuvers to a gloomstalker ranger is guilding the lily (IMO), they get access to plenty of options and plenty of damage. Some of the other subclasses may benefit, but I don't think the ranger's problem is lack of options, the ranger has plenty of choices in any combat round (you just see lots of complaints that the choices are underpowered). Barbarian: Certainly would benefit and Barbarians typically don't have many actual options in combat other than rage and hit things - but you chose to play a character where that's the schtick. Are you complaining about raging and hitting stuff? Rogue: Rogue's can get lots of options in any combat. Give them Battlemaster manuevers and that just expands an already decent list. Again, depends on subclass but most have plenty they can do in combat. Fighter: Well you're left with Champion or Eldritch knight. An eldritch knight with battle master maneuvers will certainly expand his range of options. They'd probably benefit most of these classes. Champion Fighter just becomes a battle master with an increased crit range. So to sum up you give a nice boost to the not-full casters. Is it necessary? I don't think so. I think a better option is to have more things to do during the combat (terrain, ancillary goals etc.). Even if you introduce maneuvers, unless you change things up in combat, they'll just get samey too. [/QUOTE]
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