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<blockquote data-quote="Moff_Tarkin" data-source="post: 1319542" data-attributes="member: 14175"><p>low in everything else means 10s and 12s</p><p></p><p>Everyone has a valid point, the DM somtimes needs to come up with stuff to challenge that untouchable character, I just dont think this is the exact way to go about it. As someone suggest before, the nilbog could learn my tactics then start taking items to allow him to fly and see invisisble, then he could go get a net that would allow him to send me plumeting to the ground. If this had happened i would say good job.</p><p></p><p>But like i said i belive (becouse of factors stated above and the fact that this was his first encounter with a flying wizard) that this was a bad idea (considering he did make it up) if your players come up with tactics that make them untouchable (like my fly, invis, prot form arrows combo) you dont make up somthing for that battle. You have your villans start to play it smarter so that next time the odds are in their favor. If you just going to make a bunch of stuff up so that one character (no matter how crafty) can get attacked, then that discourages that particular character from trying to find new ways to turn the battle to his favor by making sure his ememies have a hard or impossible time taking him down.</p></blockquote><p></p>
[QUOTE="Moff_Tarkin, post: 1319542, member: 14175"] low in everything else means 10s and 12s Everyone has a valid point, the DM somtimes needs to come up with stuff to challenge that untouchable character, I just dont think this is the exact way to go about it. As someone suggest before, the nilbog could learn my tactics then start taking items to allow him to fly and see invisisble, then he could go get a net that would allow him to send me plumeting to the ground. If this had happened i would say good job. But like i said i belive (becouse of factors stated above and the fact that this was his first encounter with a flying wizard) that this was a bad idea (considering he did make it up) if your players come up with tactics that make them untouchable (like my fly, invis, prot form arrows combo) you dont make up somthing for that battle. You have your villans start to play it smarter so that next time the odds are in their favor. If you just going to make a bunch of stuff up so that one character (no matter how crafty) can get attacked, then that discourages that particular character from trying to find new ways to turn the battle to his favor by making sure his ememies have a hard or impossible time taking him down. [/QUOTE]
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