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Too good to be coincidence?
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<blockquote data-quote="jgsugden" data-source="post: 1321088" data-attributes="member: 2629"><p>On the issue of coincidence: </p><p></p><p>In the early 90s, in a second edition game, I was DMing a campaign that everyone seemed to enjoy. During one encounter, a PC was idsintegrated by an opposing wizard. For a change of pace, he made a dwarven fighter to replace his lost PC.</p><p></p><p>In the very first encounter, that dwarf went up against some drow. In the treasure for the drow was an arrow of dwarf slaying. This had been predetermined before the PC decided to be a dwarf. You can figure out what resulted from an arrow of dwarf slaying and a dwarf.</p><p></p><p>The player promptly created an elven wizard to hunt down the drow. In his first encounter, he ran across a golem that was immune to all his spells. Unable to effect it with any of his prepared spells (and unable to flee with his current spell selection), the wizard was killed.</p><p></p><p>So, the PC created a halfling thief. The thief, in his first encounter, ran across more drow. In their random treasure was an arrow of halfling slaying. Dead halfing.</p><p></p><p>Four encounters, four deaths that were pretty much unavoidable. The player's next character, a paladin (human) lasted a long time as I recall (thankfully), but sometimes coincidence does team up to get one player.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1321088, member: 2629"] On the issue of coincidence: In the early 90s, in a second edition game, I was DMing a campaign that everyone seemed to enjoy. During one encounter, a PC was idsintegrated by an opposing wizard. For a change of pace, he made a dwarven fighter to replace his lost PC. In the very first encounter, that dwarf went up against some drow. In the treasure for the drow was an arrow of dwarf slaying. This had been predetermined before the PC decided to be a dwarf. You can figure out what resulted from an arrow of dwarf slaying and a dwarf. The player promptly created an elven wizard to hunt down the drow. In his first encounter, he ran across a golem that was immune to all his spells. Unable to effect it with any of his prepared spells (and unable to flee with his current spell selection), the wizard was killed. So, the PC created a halfling thief. The thief, in his first encounter, ran across more drow. In their random treasure was an arrow of halfling slaying. Dead halfing. Four encounters, four deaths that were pretty much unavoidable. The player's next character, a paladin (human) lasted a long time as I recall (thankfully), but sometimes coincidence does team up to get one player. [/QUOTE]
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