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<blockquote data-quote="Trainz" data-source="post: 1322968" data-attributes="member: 2122"><p>I think it's a Dm's prerogative to make stuff up. It's essential to a good game.</p><p> </p><p>That said, as a DM, I wouldn't have handled it that way. I would have let the player rain death from above as much as he wants, until there are no more critters left.</p><p> </p><p>When the party approaches the corpses, a lot of the treasure would be destroyed, from such an onslaught (remember that unattended items don't have a good save. And once a critter is dead, the second fireball will pretty much destroy a good chunk of what the corpses were carying).</p><p> </p><p>And then, when the players ask me about the XP reward, I would say "None". Look it up in the DM's guide. If there is no danger, no XP. At least the players don't feel the fight is "fixed", like you do.</p><p> </p><p>I know it's a form of metagaming, but in a previous campaign, we were all high level, and flying all the time. When we saw a big evil critter on the road that we thought we could take, we would descend on it and fight it on the ground. If it looked too powerful, we rained death from above, and although we weren't rewarded, at least we were happy in the knowledge that there was one less evildoer roaming about.</p><p> </p><p>It made for more fun fights too (the ones where the critter could fight back).</p></blockquote><p></p>
[QUOTE="Trainz, post: 1322968, member: 2122"] I think it's a Dm's prerogative to make stuff up. It's essential to a good game. That said, as a DM, I wouldn't have handled it that way. I would have let the player rain death from above as much as he wants, until there are no more critters left. When the party approaches the corpses, a lot of the treasure would be destroyed, from such an onslaught (remember that unattended items don't have a good save. And once a critter is dead, the second fireball will pretty much destroy a good chunk of what the corpses were carying). And then, when the players ask me about the XP reward, I would say "None". Look it up in the DM's guide. If there is no danger, no XP. At least the players don't feel the fight is "fixed", like you do. I know it's a form of metagaming, but in a previous campaign, we were all high level, and flying all the time. When we saw a big evil critter on the road that we thought we could take, we would descend on it and fight it on the ground. If it looked too powerful, we rained death from above, and although we weren't rewarded, at least we were happy in the knowledge that there was one less evildoer roaming about. It made for more fun fights too (the ones where the critter could fight back). [/QUOTE]
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