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General Tabletop Discussion
*Pathfinder & Starfinder
Too little general usefulness for implements?
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<blockquote data-quote="Lord Ernie" data-source="post: 4788010" data-attributes="member: 58517"><p>Heh... I have the totally opposite reaction: I like that implements provide class and/or power source specific enhancements. Warlocks in particular have a great choice of rods that improve their curse and other class features, and I think it works very well... although I admit, it would be nice (and perhaps more fair) to have a Rod of Ruin (reminds me of M:TG, though), a Wand of Ruin, etc. etc. next to the staff.</p><p></p><p>Really, the major issue with implements is mainly multi-classing (something they're tackling with feats such as Arcane Implement Proficiency, although I really don't know why it doesn't say "Choose one arcane implement" rather than one you're not proficient with). Shamans especially bother me, since they're proficient with only a single type of implement, and it's a type unique to shamans... flavor is one thing, but that really hurts multi-classing.</p></blockquote><p></p>
[QUOTE="Lord Ernie, post: 4788010, member: 58517"] Heh... I have the totally opposite reaction: I like that implements provide class and/or power source specific enhancements. Warlocks in particular have a great choice of rods that improve their curse and other class features, and I think it works very well... although I admit, it would be nice (and perhaps more fair) to have a Rod of Ruin (reminds me of M:TG, though), a Wand of Ruin, etc. etc. next to the staff. Really, the major issue with implements is mainly multi-classing (something they're tackling with feats such as Arcane Implement Proficiency, although I really don't know why it doesn't say "Choose one arcane implement" rather than one you're not proficient with). Shamans especially bother me, since they're proficient with only a single type of implement, and it's a type unique to shamans... flavor is one thing, but that really hurts multi-classing. [/QUOTE]
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Community
General Tabletop Discussion
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Too little general usefulness for implements?
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