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General Tabletop Discussion
*Pathfinder & Starfinder
Too little general usefulness for implements?
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<blockquote data-quote="CapnZapp" data-source="post: 4788021" data-attributes="member: 12731"><p>At risk of possibly stating the obvious I'm not complaining about the variation and choice of enchantments.</p><p></p><p>I'm complaining how poorly an item translate from being in the possession of the BBEG to being in the possession of the player character.</p><p></p><p>Or, more to the point, how implements are (can be) much less of general utility than weaponry.</p><p></p><p>When you're deep down the Caverns of Doom the "great choice" offered by the rulebook doesn't apply, does it? You will have to make do with what you find, after all. (At least IMC, you do).</p><p></p><p>Take Kobold Hall - the DMG adventure - as an example. In the end, you find a Holy Symbol. If your magic user is a Wizard or a Warlock, this is useless to you. You might have a Bard or Shaman as your Leader, and it will be equally useless to them. If you find a sword, a fighter-y character could still use it, even if he or she does not remake it into a dagger or greataxe (or whatever). But implement wielders are simply hosed, by the rules as written.</p><p></p><p>So I'm not disagreeing with you. It's just that we seem to discuss different aspects of the game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>---</p><p></p><p>To me, having BBEGs drop stuff </p><p>1) they themselves can't use </p><p>2) stuff that just so happens to be precisely right for the character</p><p>is, frankly, a nasty piece of MMO thinking that has no place in my game.</p><p></p><p>I'm starting this thread to see if (hopefully) I'm not alone in this sentiment. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4788021, member: 12731"] At risk of possibly stating the obvious I'm not complaining about the variation and choice of enchantments. I'm complaining how poorly an item translate from being in the possession of the BBEG to being in the possession of the player character. Or, more to the point, how implements are (can be) much less of general utility than weaponry. When you're deep down the Caverns of Doom the "great choice" offered by the rulebook doesn't apply, does it? You will have to make do with what you find, after all. (At least IMC, you do). Take Kobold Hall - the DMG adventure - as an example. In the end, you find a Holy Symbol. If your magic user is a Wizard or a Warlock, this is useless to you. You might have a Bard or Shaman as your Leader, and it will be equally useless to them. If you find a sword, a fighter-y character could still use it, even if he or she does not remake it into a dagger or greataxe (or whatever). But implement wielders are simply hosed, by the rules as written. So I'm not disagreeing with you. It's just that we seem to discuss different aspects of the game. :) --- To me, having BBEGs drop stuff 1) they themselves can't use 2) stuff that just so happens to be precisely right for the character is, frankly, a nasty piece of MMO thinking that has no place in my game. I'm starting this thread to see if (hopefully) I'm not alone in this sentiment. :) [/QUOTE]
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Too little general usefulness for implements?
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