Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Too Many Abilities?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 3883522" data-attributes="member: 2011"><p>I do understand that. But, this thread is not about NPC creation.</p><p></p><p>It's about playing PCs and NPCs, and how easy or difficult that might be in 4E.</p><p></p><p>Specifically, I was discussing non-spell casters because we have very little 4E information concerning spell casters. Do 4E spell casters acquire spells via feats or talents? Or, do they acquire them similar to 3.5 (i.e. a boatload of spells picked out by the player or DM)?</p><p></p><p>In 3.5, players who want less complexity tend to play Barbarians, Fighter, Monks, and Rogues (and to a lesser extent, Bards, Rangers, and Paladins) mostly because they do not have a lot of spells to go through.</p><p></p><p>With the advent of 4E, however, even the simple classes of "Fighters and Rogues" appear to potentially have more abilities than in 3.5.</p><p></p><p>The question is, does this make the game harder to play?</p><p></p><p>Many magic items tend to add a bonus to some PC attribute (such as to hit, damage, ability scores, AC, etc.) and are very easy to understand, use, and adjudicate. The DM can control the acquisition of magic items which are not like this and have other special attributes and/or rules (e.g. a Broom of Flying or a Chaos Diamond).</p><p></p><p>But, depending on how much talents and feats modify attributes and how much they add a layer of rules will determine how difficult they are to play. A feat like 4E Dodge which adds +1 to Reflex Defense (a potential type of feat in 4E) is simple because it can be built into the PC or NPC character sheet and forgotten. A feat like Spring Attack adds a level of complexity where rules have to be known or looked up during play.</p><p></p><p>The more talents and feats introduced to the game which are like Bo9S maneuvers or stances which require in game knowledge or lookup, the more complexity is introduced. Especially for historically simpler PCs like Fighters and Rogues.</p><p></p><p>The possibility that such PCs will have more talents and/or feats in 4E introduces the possibility of more complexity based solely on number of abilities.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3883522, member: 2011"] I do understand that. But, this thread is not about NPC creation. It's about playing PCs and NPCs, and how easy or difficult that might be in 4E. Specifically, I was discussing non-spell casters because we have very little 4E information concerning spell casters. Do 4E spell casters acquire spells via feats or talents? Or, do they acquire them similar to 3.5 (i.e. a boatload of spells picked out by the player or DM)? In 3.5, players who want less complexity tend to play Barbarians, Fighter, Monks, and Rogues (and to a lesser extent, Bards, Rangers, and Paladins) mostly because they do not have a lot of spells to go through. With the advent of 4E, however, even the simple classes of "Fighters and Rogues" appear to potentially have more abilities than in 3.5. The question is, does this make the game harder to play? Many magic items tend to add a bonus to some PC attribute (such as to hit, damage, ability scores, AC, etc.) and are very easy to understand, use, and adjudicate. The DM can control the acquisition of magic items which are not like this and have other special attributes and/or rules (e.g. a Broom of Flying or a Chaos Diamond). But, depending on how much talents and feats modify attributes and how much they add a layer of rules will determine how difficult they are to play. A feat like 4E Dodge which adds +1 to Reflex Defense (a potential type of feat in 4E) is simple because it can be built into the PC or NPC character sheet and forgotten. A feat like Spring Attack adds a level of complexity where rules have to be known or looked up during play. The more talents and feats introduced to the game which are like Bo9S maneuvers or stances which require in game knowledge or lookup, the more complexity is introduced. Especially for historically simpler PCs like Fighters and Rogues. The possibility that such PCs will have more talents and/or feats in 4E introduces the possibility of more complexity based solely on number of abilities. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Too Many Abilities?
Top