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General Tabletop Discussion
*Pathfinder & Starfinder
Too many action types in action economy
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<blockquote data-quote="Zuche" data-source="post: 5729067" data-attributes="member: 6682151"><p>Perhaps it would be easier to change the mechanics so that an opportunity action could be triggered by a readied action as though it was the turn of the creature with the readied action, rather than the turn of the creature making the opportunity action. Since that's effectively what happens after the readied action is resolved, that's consistent with the general way in which opportunity actions resolve.</p><p></p><p>As it stands now, two creatures standing toe-to-toe with a defender and striker designed to prefer ranged combat would each draw an opportunity attack from the striker when they charged, as they are still considered to be taking separate turns. All the fighter gets is the satisfaction of knowing that whichever of the creatures got marked last turn now has a -1 penalty to hit the target being charged. Eventually, the party might create a situation in which the enemies never have the option of charging another target, but they'll always be left with a situation in which defenders only get immediate reaction attacks when an ally provokes one or more opportunity attacks, and never gets opportunity attacks at all in the case of pre-Essentials defenders. Doesn't the battlemind have enough problems?</p><p></p><p>How often can defenders establish conditions that would grant them opportunity actions or immediate reactions if it wasn't their turn anyway? If the answer is, "Rarely," then it seems reasonable to change the rule. If the answer is, "Frequently," then I'd recommend adjusting only the rules for readied actions.</p></blockquote><p></p>
[QUOTE="Zuche, post: 5729067, member: 6682151"] Perhaps it would be easier to change the mechanics so that an opportunity action could be triggered by a readied action as though it was the turn of the creature with the readied action, rather than the turn of the creature making the opportunity action. Since that's effectively what happens after the readied action is resolved, that's consistent with the general way in which opportunity actions resolve. As it stands now, two creatures standing toe-to-toe with a defender and striker designed to prefer ranged combat would each draw an opportunity attack from the striker when they charged, as they are still considered to be taking separate turns. All the fighter gets is the satisfaction of knowing that whichever of the creatures got marked last turn now has a -1 penalty to hit the target being charged. Eventually, the party might create a situation in which the enemies never have the option of charging another target, but they'll always be left with a situation in which defenders only get immediate reaction attacks when an ally provokes one or more opportunity attacks, and never gets opportunity attacks at all in the case of pre-Essentials defenders. Doesn't the battlemind have enough problems? How often can defenders establish conditions that would grant them opportunity actions or immediate reactions if it wasn't their turn anyway? If the answer is, "Rarely," then it seems reasonable to change the rule. If the answer is, "Frequently," then I'd recommend adjusting only the rules for readied actions. [/QUOTE]
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Too many action types in action economy
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