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General Tabletop Discussion
*Pathfinder & Starfinder
Too many action types in action economy
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<blockquote data-quote="Tony Vargas" data-source="post: 5729105" data-attributes="member: 996"><p>I'm sorry, under what scenario is this happening, again? Because I can't think of one under which all that happens... well, unless the Fighter is Dazed or something... Also, who is designed to prefer ranged combat, and why does that matter?</p><p></p><p>Given the topic at hand, I'm going to assume that you have these two monsters readying a charge they hope will be triggered on the Fighter's turn. If that is the case, and the Ready is triggered, then, after the triggering action, they both charge, on the Fighter's turn. So, the striker in question gets one OA, not two. That is, if it's triggered. That depends on what the trigger is, and if they're still able to take the action after the trigger is resolved. For instance, if they Ready to react to the fighter moving, and he stays in the same square, their actions are wasted. If they ready in response to his attack, and he second winds, delays, or, himself, Readies, their actions are wasted. </p><p></p><p>Playing metagames with initiative actions /can/ work, and it can even make sense from a non-metagame perspecitve, but doing so systematically can become predictable, and end up costing a lot in the action economy.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5729105, member: 996"] I'm sorry, under what scenario is this happening, again? Because I can't think of one under which all that happens... well, unless the Fighter is Dazed or something... Also, who is designed to prefer ranged combat, and why does that matter? Given the topic at hand, I'm going to assume that you have these two monsters readying a charge they hope will be triggered on the Fighter's turn. If that is the case, and the Ready is triggered, then, after the triggering action, they both charge, on the Fighter's turn. So, the striker in question gets one OA, not two. That is, if it's triggered. That depends on what the trigger is, and if they're still able to take the action after the trigger is resolved. For instance, if they Ready to react to the fighter moving, and he stays in the same square, their actions are wasted. If they ready in response to his attack, and he second winds, delays, or, himself, Readies, their actions are wasted. Playing metagames with initiative actions /can/ work, and it can even make sense from a non-metagame perspecitve, but doing so systematically can become predictable, and end up costing a lot in the action economy. [/QUOTE]
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Too many action types in action economy
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