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Too many choices? (Options Paralysis)
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<blockquote data-quote="Henry" data-source="post: 7865262" data-attributes="member: 158"><p>You and your DM must have skipped 3e and 4e - the options have been pared down ENORMOUSLY since then - to the point where players of those editions were complaining of far too few options (myself included, for a time).</p><p></p><p>the simplest cure of option paralysis is to try to get an idea of the concept of your character and their method of dealing with problems and then sticking with that. Are they an up-close warrior? Do they prefer to spell-sling at range? Are they the type who loves to help other party members rather than get directly involved in taking out opposition? That should narrow down ideas quite a bit. When all else fails, just stick with next class level. Also, the basic D&D rules set is an option (the one that only gives like five races and four classes/subclasses.) that would eliminate pretty much every choice except for race, class, and background. Finally, there’s nothing wrong with the group just sticking to the core player handbook only - there’s a lot of choice just in that book alone.</p></blockquote><p></p>
[QUOTE="Henry, post: 7865262, member: 158"] You and your DM must have skipped 3e and 4e - the options have been pared down ENORMOUSLY since then - to the point where players of those editions were complaining of far too few options (myself included, for a time). the simplest cure of option paralysis is to try to get an idea of the concept of your character and their method of dealing with problems and then sticking with that. Are they an up-close warrior? Do they prefer to spell-sling at range? Are they the type who loves to help other party members rather than get directly involved in taking out opposition? That should narrow down ideas quite a bit. When all else fails, just stick with next class level. Also, the basic D&D rules set is an option (the one that only gives like five races and four classes/subclasses.) that would eliminate pretty much every choice except for race, class, and background. Finally, there’s nothing wrong with the group just sticking to the core player handbook only - there’s a lot of choice just in that book alone. [/QUOTE]
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