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<blockquote data-quote="DND_Reborn" data-source="post: 7865264" data-attributes="member: 6987520"><p>Well, that is one direction to take a barbarian, but hardly the only one. If you had an idea from the beginning, the choice would be easy, but if you really don't... then there are other ways to go.</p><p></p><p>Take my choice, for example. I like Lore Bard for the extra skills, but wanted more combat and thought about dipping into Fighter to pick up a fighting style and maybe action surge. Ultimately I decided instead to go with Swords, getting some armor and a fighting style, and the bonus movement when attacking will be useful sometimes. I am losing out on the extra skills and earlier magical secrets, but I am getting some fighting benefits and keeping my 2nd level spells <em>now</em> when I will likely need them. Two different ways to get the same things... eventually.</p><p></p><p></p><p></p><p>Sure. There are lots of times in our groups that people split away from their original class. And of course you can keep in the same class, but what if it doesn't fit your concept or get you where you want to go? Consider a Wizard who takes War Magic at 2nd level, but wants a feel similar to a bladesinger so starts picking up levels of fighter or something? When to do it? At what point do you make the switch?</p><p></p><p>And of course if you play your character as organic and not just a script, where you go can change easily. Note, I am not saying players shouldn't plan ahead or there is anything wrong with having a plan/build, just not the norm for our group.</p><p></p><p></p><p></p><p>Not to derail the thread too much, but I agree and disagree with this statement. Some of the things were simpler, but in options it became much more complex when you added in sourcebooks/kits/etc. and everything else 2E added.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7865264, member: 6987520"] Well, that is one direction to take a barbarian, but hardly the only one. If you had an idea from the beginning, the choice would be easy, but if you really don't... then there are other ways to go. Take my choice, for example. I like Lore Bard for the extra skills, but wanted more combat and thought about dipping into Fighter to pick up a fighting style and maybe action surge. Ultimately I decided instead to go with Swords, getting some armor and a fighting style, and the bonus movement when attacking will be useful sometimes. I am losing out on the extra skills and earlier magical secrets, but I am getting some fighting benefits and keeping my 2nd level spells [I]now[/I] when I will likely need them. Two different ways to get the same things... eventually. Sure. There are lots of times in our groups that people split away from their original class. And of course you can keep in the same class, but what if it doesn't fit your concept or get you where you want to go? Consider a Wizard who takes War Magic at 2nd level, but wants a feel similar to a bladesinger so starts picking up levels of fighter or something? When to do it? At what point do you make the switch? And of course if you play your character as organic and not just a script, where you go can change easily. Note, I am not saying players shouldn't plan ahead or there is anything wrong with having a plan/build, just not the norm for our group. Not to derail the thread too much, but I agree and disagree with this statement. Some of the things were simpler, but in options it became much more complex when you added in sourcebooks/kits/etc. and everything else 2E added. [/QUOTE]
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