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Too many choices? (Options Paralysis)
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<blockquote data-quote="JiffyPopTart" data-source="post: 7865378" data-attributes="member: 4881"><p>OP: It sounds like your group creates and levels characters in a powergaming mindset. This might be leading to the difficult choices </p><p></p><p>I usually design my character concept as a story, then fill in race, class, and background as what best fits the concept. Optimization isn't a step in the crunch choices....</p><p></p><p>Character 1: I wanted to play a small statured, no armored, no magic using fighter type who is a native defending their village in ToA. I look through the classes and figure that Monk best fits this concept. I look at the different subclasses and decide that kensai is the most non-wacky-fighter style of monk. Background is local hero, they are going off to save the village after all, and race can be anything as there could be any race of humanoid tribe in Chult. Wild Elf seems to be a good choice.</p><p></p><p>Character 2: I wanted to play a con man. Ruleswise I want expertise in Deception. Bard or Rogue would fit, but once again I prefer no magic for the concept. Rogue it is. Lacking a out of combat focused rogue subclass (at the time) I just go with the standard pick. As the character found himself lost and hunted in the Underdark (OotA) his desperation caused him to make a last minute deal to trade his soul for rescue. Now he is multiclass Warlock.</p><p></p><p>Character 3: In the aftermath of ToA my native character returns to their village. The party decides to hit the seas pirate hunting. New character is going to be the ships captain who uses magic to gain the upperhand in Sea battles. Lizardman (Marine Iguanaman really) Storm Sorcerer with NO fire spells...because fire=bad on any ship. Very unoptimized when he goes ashore but a terror on the seas.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 7865378, member: 4881"] OP: It sounds like your group creates and levels characters in a powergaming mindset. This might be leading to the difficult choices I usually design my character concept as a story, then fill in race, class, and background as what best fits the concept. Optimization isn't a step in the crunch choices.... Character 1: I wanted to play a small statured, no armored, no magic using fighter type who is a native defending their village in ToA. I look through the classes and figure that Monk best fits this concept. I look at the different subclasses and decide that kensai is the most non-wacky-fighter style of monk. Background is local hero, they are going off to save the village after all, and race can be anything as there could be any race of humanoid tribe in Chult. Wild Elf seems to be a good choice. Character 2: I wanted to play a con man. Ruleswise I want expertise in Deception. Bard or Rogue would fit, but once again I prefer no magic for the concept. Rogue it is. Lacking a out of combat focused rogue subclass (at the time) I just go with the standard pick. As the character found himself lost and hunted in the Underdark (OotA) his desperation caused him to make a last minute deal to trade his soul for rescue. Now he is multiclass Warlock. Character 3: In the aftermath of ToA my native character returns to their village. The party decides to hit the seas pirate hunting. New character is going to be the ships captain who uses magic to gain the upperhand in Sea battles. Lizardman (Marine Iguanaman really) Storm Sorcerer with NO fire spells...because fire=bad on any ship. Very unoptimized when he goes ashore but a terror on the seas. [/QUOTE]
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