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Too many choices? (Options Paralysis)
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<blockquote data-quote="DND_Reborn" data-source="post: 7866451" data-attributes="member: 6987520"><p>I think with an alternative multiclassing rule we are probably going to use, classic multiclassing can be eliminated. That might help.</p><p></p><p>Sure, some of the subclasses are good, great even, but I've noticed we tend to veer towards certain choices. For instance, all druids so far have been moon druids. Most fighters have been champions. Most barbarians are totem warriors. And so on... It would be interesting to gather the group next time with all the characters to date and find out exactly what subclasses we've used as is...</p><p></p><p>The paladin is not in CoS (thankfully!), but in our other game. Same issue though with none of the paladin oaths being very appealing. Now, as others have said, the core class is basically good enough you almost don't <em>need</em> the subclass except for flavor and capstone features maybe.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7866451, member: 6987520"] I think with an alternative multiclassing rule we are probably going to use, classic multiclassing can be eliminated. That might help. Sure, some of the subclasses are good, great even, but I've noticed we tend to veer towards certain choices. For instance, all druids so far have been moon druids. Most fighters have been champions. Most barbarians are totem warriors. And so on... It would be interesting to gather the group next time with all the characters to date and find out exactly what subclasses we've used as is... The paladin is not in CoS (thankfully!), but in our other game. Same issue though with none of the paladin oaths being very appealing. Now, as others have said, the core class is basically good enough you almost don't [I]need[/I] the subclass except for flavor and capstone features maybe. [/QUOTE]
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