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<blockquote data-quote="Ashrym" data-source="post: 7868294" data-attributes="member: 6750235"><p>It models my behavior with RPG's. I would stop buying splat books because I already had enough options, and when I look at a new system I'm more likely to duck if it's throwing the kitchen sink at me than want that kitchen sink too.</p><p></p><p>Too few options is not my thing, but far too many can definitely stop me from even looking.</p><p></p><p></p><p></p><p>I vaguely remember WotC sneaking in variety in the caster progression tables that I assume the reason could have been related to multi-classing but not a lot compared to the focus on the classes.</p><p></p><p>I prefer multi-classing feats, personally. I'm not a fan of open multi-classing but at least the ability score prereq's give some additional consideration.</p><p></p><p></p><p></p><p>"Trap" is an over-used term. If someone made a better option than a rapier then the rapier would become the "trap". If someone makes an option exactly the same then the option is meaningless. If someone makes the option different then it's hard to measure and people will still give subjective opinions on what's better.</p><p></p><p>I also rarely take a rapier over dual short swords and a light crossbow.</p><p></p><p>I would make a halfling barbarian. He would be stout subrace and from Talenta. He would ride a dinosaur too. Taking that halfling gives me racial benefits I can use. +2 DEX fits nicely with medium armor, +1 CON is find, and lucky is a useful ability. The STR will still cap out over time.</p><p></p><p>I would also and have made half-orc bards. STR and CON is useful for valor bard who melees. Cleric too. CHA and WIS and can still be focused on and cap out but low slots, weak DC's, and limited benefit depending on spell selection makes the lower starting score minor compared to better combat scores used more often.</p><p></p><p></p><p></p><p>What makes you think a WIS 12 cleric cannot heal effectively? The difference between WIS 12 and WIS 16 is 2hp of healing on a spell. A first level spell from a life cleric heals an additional 3hp. Based on that, all clerics cannot heal effectively unless they are life clerics, or a life cleric with 12 WIS heals more effectively than a non-life cleric with a 16 WIS.</p><p></p><p>The higher the level of the party, the less those few hit points are missed, and not all healing spells apply WIS modifier.</p><p></p><p>INT 10 wizards seems like you've moved the goalposts even further, but they can focus on buffs and uses spells that don't have saves or attack rolls. Your hypothetical 10 INT wizard would just use <em>magic missile</em> or <em>sleep</em> instead of <em>scorching ray</em>. </p><p></p><p>Perhaps seeing how a player makes effective use of oddball characters would be better than simply assuming they don't meet your personal standard. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Ashrym, post: 7868294, member: 6750235"] It models my behavior with RPG's. I would stop buying splat books because I already had enough options, and when I look at a new system I'm more likely to duck if it's throwing the kitchen sink at me than want that kitchen sink too. Too few options is not my thing, but far too many can definitely stop me from even looking. I vaguely remember WotC sneaking in variety in the caster progression tables that I assume the reason could have been related to multi-classing but not a lot compared to the focus on the classes. I prefer multi-classing feats, personally. I'm not a fan of open multi-classing but at least the ability score prereq's give some additional consideration. "Trap" is an over-used term. If someone made a better option than a rapier then the rapier would become the "trap". If someone makes an option exactly the same then the option is meaningless. If someone makes the option different then it's hard to measure and people will still give subjective opinions on what's better. I also rarely take a rapier over dual short swords and a light crossbow. I would make a halfling barbarian. He would be stout subrace and from Talenta. He would ride a dinosaur too. Taking that halfling gives me racial benefits I can use. +2 DEX fits nicely with medium armor, +1 CON is find, and lucky is a useful ability. The STR will still cap out over time. I would also and have made half-orc bards. STR and CON is useful for valor bard who melees. Cleric too. CHA and WIS and can still be focused on and cap out but low slots, weak DC's, and limited benefit depending on spell selection makes the lower starting score minor compared to better combat scores used more often. What makes you think a WIS 12 cleric cannot heal effectively? The difference between WIS 12 and WIS 16 is 2hp of healing on a spell. A first level spell from a life cleric heals an additional 3hp. Based on that, all clerics cannot heal effectively unless they are life clerics, or a life cleric with 12 WIS heals more effectively than a non-life cleric with a 16 WIS. The higher the level of the party, the less those few hit points are missed, and not all healing spells apply WIS modifier. INT 10 wizards seems like you've moved the goalposts even further, but they can focus on buffs and uses spells that don't have saves or attack rolls. Your hypothetical 10 INT wizard would just use [I]magic missile[/I] or [I]sleep[/I] instead of [I]scorching ray[/I]. Perhaps seeing how a player makes effective use of oddball characters would be better than simply assuming they don't meet your personal standard. ;) [/QUOTE]
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