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Too Many Classes?
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<blockquote data-quote="Thanatos" data-source="post: 3049038" data-attributes="member: 5261"><p>Well, some of the new classes I like...and some of the new classes I don't like. I think that you probably need to review each one on its own merits and see if it fits into your game world or not and if you feel its overpowered, underpowered or balanced right. You might just limit yourself to the ones your players are interested in though, to reduce any work load on you.</p><p></p><p>Having played all of the standard classes from the PHB over the years, I enjoy some forays into new classes to give me new options , playstyles and areas. I think that some of the classes do add alot to the game, while others don't.</p><p></p><p>Some classes really do require a very different style of play then the standard ones do (referencing hexblade, beguiler and even the warlock, which I hear gets a bit old at higher levels) and can require a little time to get used to by both the DM and the players.</p><p></p><p>Overall, I think they are good, but I think every DM should review any class before letting it into his game, with the agreement that if anything broken appears, it will be neutralized for game balance (basically, just a disclaimer in case, even if it is never needed).</p></blockquote><p></p>
[QUOTE="Thanatos, post: 3049038, member: 5261"] Well, some of the new classes I like...and some of the new classes I don't like. I think that you probably need to review each one on its own merits and see if it fits into your game world or not and if you feel its overpowered, underpowered or balanced right. You might just limit yourself to the ones your players are interested in though, to reduce any work load on you. Having played all of the standard classes from the PHB over the years, I enjoy some forays into new classes to give me new options , playstyles and areas. I think that some of the classes do add alot to the game, while others don't. Some classes really do require a very different style of play then the standard ones do (referencing hexblade, beguiler and even the warlock, which I hear gets a bit old at higher levels) and can require a little time to get used to by both the DM and the players. Overall, I think they are good, but I think every DM should review any class before letting it into his game, with the agreement that if anything broken appears, it will be neutralized for game balance (basically, just a disclaimer in case, even if it is never needed). [/QUOTE]
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